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Welcome to Airship Downs! This is the first title being developed by EVV Games, which is planned to launch in Summer of 2013. It will be a City-Building RPG with a Steampunk theme, and a customizable playstyle. Players will be able to build a city while gaining and completing quests based on a deep storyline, and will have the option to expand this experience as they grow comfortable in Airship Downs. There will be multiple game-play slots and an optional features such as strategic combat and a few more TBD. Please stay tuned for updates here, and we will keep you posted with frequent new material and information on the game. You can find us on FB and Twitter as well, and we hope you will join us in this endeavor to deliver a deep and engaging experience, which will be available on mobile and a PC web app.

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Game Overview (Games : Airship Downs : Forum : Overview : Game Overview) Post Reply
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Dec 20 2012 Anchor

Airship Downs will be an innovative and engaging new city-building simulator with as many other gameplay elements as we can pack into it. The main city-building view will allow players to build a steampunk themed city using the knowledge and craftiness that most familiar with steampunk will be familiar with. For those not familiar with steampunk, it is basically low-tech and intricate machinery, which can sometimes even surpass modern technology. There will be some of the standard fare, such as housing, resource gathering, making things in the local shops for XP and GP rewards. There will be the full gambit of food providers, farms, fisheries, and game hunting. There will also be some unique city elements such as the Resource Synthesizer, the Automaton Workshop, and two storage facilities for organics and inorganics.

The main game will have a deep storyline and meaningful quests, which will include some strategic combat. DON'T FRET, if you are not into combat games, the standard gameplay will provide units for you, allow you to play this part if you wish, or you can just press the "I just wanna win this battle!" button. You will gain income and experience from your shops, using time based recipes, and gain levels, which will unlock more gameplay as you go. There will also be an overhead map, which will allow travel to other parts around the mysterious lake. These locales will be part of the quests, and provide as future expansion for your city!

The optional features will allow more experienced players to spread their wings as well. The strategic combat element will allow players to engage in 3D battles with the local bad guys, and provide plenty of random enemy occurrences to keep you busy. The overhead map will then also allow you to explore the region and meet other local enemies. Crafting will also be an optional element, which will allow you to collect random items in order to unlock city elements, new combat units, and more! The technology tree will also allow you to more customize the way your city works by unlocking building modifications, and increasing various aspects of your shop's productivity, as well as your food and resource production. If enough of the optional features are enabled, there will also be random cave encounters. Random caves you say?..what could be in the caves? Well, enemies and, of course, loot. Yes, this city-building game will have the favorite of dungeon crawling elements, but only if you want loot. I guess some people don't want loot.....I think.

In any case, please read the other sections of the forum for more specific details, and feel free to ask questions or comment on the content that is revealed.

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