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Vengeance of the Machine offers new tools (like Core Turret Controllers) and a new frontal-confrontation victory condition (Showdown Devices) to the player, but focuses on enhancing the already-incredible variety of your main opponent: the AI. The possibilities grow exponentially with the addition of the new "Dual Type AI" system (ever wonder what a single AI player would be like with Thief AND Speed-Racer? Find out!), AI Planetary Subcommanders, and Dire Guardians. Also: 8 new AI types. 2 new Map styles: Wheel and Honeycomb. 6 new Bonus Ship Types, from the modular Protector Starship to the hilarious "space dock artillery cannon" Neinzul Railpod. 2 new optional AI Plots: Hunter (which brings the AI's Special Forces from strong to nightmarish) and Shark. 5 new Core Guard Posts to defend the AI homeworlds. 7 new Guardian types to add variety to the AI's heavier units, and more awesome music from Pablo Vega!

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