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A multiplayer first person shooter based in eastern Europe where events are based after a world scale conflict has occurred. Developed with the use of a custom built engine created to support large multiplayer maps and realistic environments, we focus on providing an immersive experience of war. Weapon performance and bullet ballistics are handled with great care to simulate an immersive firefight as you would experience in life.


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Greetings and welcome to development update 9!

In this update we're sharing some images of the new map called Demidovka we're working on as well as a new weapon introduced to the game, the M9 semi-automatic pistol.

The M9 semi-automatic pistol is used by the United States military as a service pistol. It holds a 15 round magazine and is chambered in 9x19mm. The effective range of the pistol on average is 50 meters.

Demidovka is a relatively low population town situated in Russia near Ukraine, which has a train station and a bus station to travel between nearby areas, and has been built next to a snaking river. The map measures 5 square kilometers, which allows for more gameplay decisions.

We chose to specifically make this map in order to test several new features we've been working on. This includes the river to test water, the railway to test procedurally generated meshes based on splines, and a larger map size to test balance and performance.

Water shaders were especially important to work on as a feature for the engine. A flowing river or lake can be important in order to provide gameplay barriers and challenges, and to provide aesthetics to the map. We're still working on improving the shaders and the current progress is far from final.

Demidovka with its winding dirt roads has been made as a larger scale map than our previous ones in order to help us test performance with more objects, as well as game balancing on a far larger scale.

You can visit us at Afterconflict.com to see any updates you may have missed. The website also links to the other sites we share media of our game on.

Development Update 8

Development Update 8

News

We've added another new weapon, the SKS, implemented irradiances volume to improve our lighting, and implemented our first character.

Greetings and welcome to development update 7!

Greetings and welcome to development update 7!

News 2 comments

We've been working on improving the renderer of our custom engine. We are improving the quality of materials and put a lot of work into the sky and weather...

Development update 6

Development update 6

News

We're back with another development update. We've added a new handgun and grenade animations.

Development Update 5 - Grenades

Development Update 5 - Grenades

News

We're here with another new update. We've added several grenades, authentic ammo props, as well as improved our foliage rendering.

Comments  (0 - 10 of 24)
HungryPixel
HungryPixel

Nice handgun model

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vityanykovic
vityanykovic

Super Cool Game

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Omegakill
Omegakill

For some reason the screenshots remind me a lot of DayZ, but considering how much work you're putting into this and how long DayZ has been out I wouldn't be surpirsed if this was released before the DayZ shitshow came out. Good luck with the project.

Edit: Also just so I'm clear I mean the game visually looks fantastic and is something I'd very much look forward to playing.

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Cantalouper
Cantalouper

Loving the feel of this game.

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Guest
Guest

Игра бомба жду её выхода

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Dev.Felix
Dev.Felix

It looks nice I'll be tracking it.

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sirjuanitoPRO
sirjuanitoPRO

your game is on Steam or Steam greenlight?

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Sklerovski Creator
Sklerovski

Currently neither, we'll put it on greenlight when we consider the quality of the game acceptable for a bigger community.

Reply Good karma+3 votes
Guest
Guest

Voted !

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Rebel12Lz
Rebel12Lz

You did a great job with your environment- it will be a good basis for developing your game further in the future. Hope to have a sneak-peak at some gameplay soon ;)

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Afterconflict Lost War
Platforms
Windows
Engine
Custom
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Multiplayer
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Twitter

Latest tweets from @afterconflictlw

Lately in order to improve the appeal of water in our game, we've been working to increase the quality of its anima… T.co

May 18 2019

We're working on the IFAK, or Individual First Aid Kid, which is utilized by US forces for immediate battlefield tr… T.co

May 11 2019

We've added the train station to the village of Demidovka. It was once used to transport people between nearby vill… T.co

Apr 29 2019

We're currently working on improving the layout and variation present in one of our maps in order to improve the ga… T.co

Apr 14 2019

The M68 grenade is an electrical imapct version of the M67 fragementation grenade. The device arms within 2 seconds… T.co

Apr 6 2019

This is the M67 fragmentation hand grenade used by the United States military. It can be thrown an average of 35 me… T.co

Mar 30 2019

A sunset in Demidovka close to dirt roads that are using parallax occlusion mapping, which is a rendering technique… T.co

Mar 23 2019

Our programmer is working on shaders to properly replicate scope optics to improve the immersion for players choosi… T.co

Mar 21 2019

Demidovka, with its winding dirt roads, was made to a larger scale than our previous maps by far, in order to test… T.co

Mar 16 2019

Update 9 is out on our website. We've added the m9 pistol in the game, and we're also sharing our work on the Demi… T.co

Mar 3 2019

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