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Aetheria is a 2D MMORPG which focuses on challenging dungeons, cooperative group play, fast paced PvP, and important crafting elements. Aetheria utilizes action combat, which means no targeting and no standing still while casting, ever! This makes for an intense situation every battle, whether it be with other players or with fierce monsters. The land of Aetheria is unforgiving and harsh, so make sure to bring friends and guildmates on your journey.

Post news Report RSS Aetheria Update #18

Below are the patch notes for Aetheria's 18th update. This update includes several balance changes, fixes, and boss updates. Enjoy!

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Below are the patch notes for Aetheria's 18th update. This update includes several balance changes, fixes, and boss updates. Enjoy!

  • Azgon's Roar spell now grants a 300 strength bonus, up from 150. The duration for the buff has been reduced to 5 seconds, down from 10.
  • Irok's Armor Crush spell now reduces armor by 1000, up from 600. The duration for the buff has been reduced to 5 seconds, down from 10.
  • Razorbone now casts Bonespike on the tank every 5 melee attacks.
  • Julienne and Grissom now cast Double Strike on the tank every 5 melee attacks.
  • Lich Darkmoore now puts a Furious Lich Bomb on the tank instead of a normal Lich Bomb.
  • Lich Darkmoore's cast timer has been slightly adjusted to make the final phase of his fight less reliant on luck
  • Players will now be invulnerable for 2 seconds after exiting Lich Darkmoore's maze
  • Mark of Victory drops have been increased. Bosses in the War Wing now drop 2 marks, and bosses in the Noble Wing now drop 3.
  • Increased the range of quest and achievement kill credits for party kills
  • Fixed a bug which causes the Potency talent to not grant the proper time increase
  • Fixed a bug with Gas Bomb Shot which caused its cooldown to be reduced improperly
  • Fixed a bug with the Battle Cry tooltip
  • Fixed a bug with the School of Debilitation tooltip

Mage Balance Changes

  • Increased Reflection chance to 8% per point, up from 7%. Incoming damage is reduced by the amount reflected.
  • Increased Follow Up chance to 10% per point, up from 8%

Priest Balance Changes

  • Light Barrier now lasts 6 seconds, down from 10
  • Light Barrier's cooldown has been reduced to 1 minute, down from 2 minutes

Warrior Balance Changes

  • Way of the Sword's damage increase has been reduced to 3% per point, down from 5%
  • Hulking Bash's bonus damage for Sentry Warriors has been reduced to 35%, down from 50%

Ranger Balance Changes

  • Will to Live now grants a 3% damage boost per point when above 90% health

Assassin Balance Changes

  • Anatomist now grants a 20% bonus damage to Heartstrike, per point, up from 10%
  • Deadly Throw now applies a separate bleed from Arterial Strike. Heartstrike bonus damage is triggered if either bleed is on the enemy. However, Heartstrike will only refresh the bleed from Deadly Throw
  • Violent Tendencies chance to trigger has been increased to 9% per point, up from 7%.
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