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Imagine a world where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an impassible wall of clouds. In a world like that, advancements in air travel would precede both land and sea. This is the kind of world that Aero Empire is set in. In this world, the player can rise through the ranks, from a lowly gunner manning a turret aboard an airship to the commander of several airships, ordering the crew of your own airship and the captains of the airships in your squad. Aero Empire is a cross-genre game, incorporating elements of role-playing games, shooters, flight simulators, and squad combat. Production on the game started November 25th, 2008, and is scheduled to release by the end of 2010, and a potential sequel focusing on nation management may come later. The single player version will be free to download and play, with no restrictions.

Post news Report RSS Progress Update 3

Several models are underway, and the Model Viewer has been completed, allowing in game renderings of WIP models.

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Since the last update, I have been working on finishing the Model Viewer - a tool that allows modelers, modders and game testers to load scenes into Aero Empire's rendering engine (download link here: Indiedb.com). A lot of work went into debugging the tool / rendering engine to get it to work on ATI graphics cards. I have tested it on a variety of ATI cards, however there are still a few problems to work out. There may also be more incompatibilities that need addressing on other graphics cards that I have not yet tested. If you would like to help in this effort, feel free to download and try the model viewer application and report any problems or bugs you encounter.

There have been several models under production since the last progress update, and with the completion of the Model Viewer, some of our modelers have taken in-game screen captures of their work. All building concept art below is by RedOwl, and all airship and weapon concept art below is by Timmon.

Large Residence by Necro
Model is almost done, and preliminary textures have been added.

Video

Images / Concept Art


Artillery Class Airship by Necro
Preliminary model

Video

Concept Art


Launcher Turret by Mitsiee
Model almost done, requires only optimization.

Image / Concept Art


Farm Model by Asylum
Preliminary model.

Images / Concept Art


The animated windmill above is a test of a design by Timmon


That's it for this update. The Gyro (see last progress update) is currently being tweaked, and Onerom has started work on the female character 1 model. Additionally, Cobalt, our writer, is drafting a complete history of Aero Empire's world, and will be posting an update when it has been refined and edited.

Look forward to future updates.

Lead Programmer and Designer of Aero Empire
- David

Post comment Comments
sbnewsom
sbnewsom - - 656 comments

I really love the technical drawings you guys have for both Architecture and Vehicles. Great work.

Everything is shaping up very well!

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RedOwl Creator
RedOwl - - 36 comments

Thank you! I'm a fan of Timmon's technical drawing's too - he's something like our technology guru (not sure how technical my buildings are though, lol). Glad you like them, though. That's always good to hear. ^-^

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tschery Creator
tschery - - 179 comments

same for me I hope I join your game soon
Ive already written my application

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