Well we have finally got to the early point of our reveal. After many months of working behind the scenes, we feel we are now at a point where we can finally tell the world about our game properly.
You can see the art style and how the game looks in the media section, we are aiming for a high quality and high performing game that is mainly for PC/Mac/Linux at the start and if successful, then we shall look at other platform options.
We have yet to see an easily accessible, competitive, cooperative tower defence/wave survival game and we believe we are achieving everything we want so far with Aegism. Going forward, we will welcome any more ideas from you guys on what you would like to see to make this game something for everyone. We have lots of plans going forward, more levels, a ranking system, more unlockable characters and most of all, this game will NOT BE PAY TO WIN.
There's 23 playable characters, character customisation via skill points, 5 unique abilities, an in game shop to purchase the items you require with the gold you've collected, multiple level styles with environments that you can interact with to change the game, high quality music, password protected lobbies, dancing, arms flexing gestures and in game communication. There's a whole arsenal of weapons, items, air strikes, grenades and most of all 33 different towers.
There's super enemies - each with unique abilities. We have everything from fireproof and lightning resisting to minion spawning, speed boosting, tower destroying super enemies. How will you defend your base against them?
A short game play video will be uploaded hopefully in the next few days so stay tuned.
If you have any feedback, questions or suggestions, or would like to find out more about where we are heading with this game, please let us know via a comment or in the forums and most of all - follow us right here on indiedb and tell your friends about it!