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Adventures of DaKoo the Dragon is an action adventure platformer that has over 150 Levels. Using a special level rollout, alternate animations, enemies, spawning and attacks. Subtly randomized events makes every run unique. including over 100 original songs

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I'm back with a new update and new release date. the last month has been difficult but with things a bit more stable, I've been able to work on things, quite a few things. I'll leave a list of things that have been changed and fixed below...

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I'm back with a new update and new release date. The last month has been difficult but with things a bit more stable, I've been able to work on things, quite a few things have changed. I'll leave a list of things that have been changed and fixed below...
The release date has been moved to November 28th. Moving the release date has allowed me to make some major changes for the better including adding an Auto-save slot to the save game feature, as well as critical changes to enemy metrics that will make the enemies more consistent, Randomized timing and interactions from enemies are still active too. The following is a list of changes that have been implemented...


⦁ Spacebomber spawners added
⦁ spacebomber fade on explosion adjusted
⦁ Fixed music bug after "game over" and start is pressed on the intro screen
⦁ Added "return to menu" button in the pause menu
⦁ changed intro cut-scene skip feature
⦁ changed long Jump animation for DaKoo
⦁ fixed zoom issue during intro
⦁ Reset global variables on "return to menu"
⦁ Changed and realigned game text
⦁ Re-worked clock bomb metrics in the vortex levels
⦁ Re-worked teddyspring metrics in the vortex levels
⦁ Re-worked spikeblossom metric, coverage area and spawners added for both sides of the game
⦁ fixed error with jet-pack in vortex side of the game when score reaches zero
⦁ increase jumpbox animation from 40 fps to 60 fps
⦁ multiple vortex layouts improved, fixing rarely occurring gravity zone transition bug
⦁ fixed bug when DaKoo's health reaches zero just after bosses health reaches zero, leaving DaKoo to spawn without collision and player control

I Really hope you all will like what I've created. Thanks for your time and interest, and best wishes to you and your families!

Cheers,

Clayton

Add it to your wish list on the Steam Store to help me get the game out there, Link Below

IndieDB Screen01

IndieDB Screen03

IndieDB Screen02

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