by Knob Games. In the year 2069, a worldwide chemical warfare between 3 fractions of the world left most of the water resources on the Earth contaminated beyond purification by any then known process. The war seemed no end so the 3 fractions signed a treaty uniting the world under single government. The elected head soon exploits loopholes on the government and rises to dictatorship. And setup a monopoly over the only country with clean water resources. This gave ride to a lot of rebel groups United under one objective. You're a spy working for the most powerful of the rebel groups, trying to put an end to the autocratic rule.
The AI of Adam’s Ale has received new changes. Now it has changed visibility based on the intensity of light available in areas. This adds a new depth to the strategy involved while playing the game.
If the explaining itself isn’t simple enough, in areas with low light, enemies have difficulty seeing you, while in well-lit areas, you are more easily detected, and hence need to be in hiding for a longer period of time, or just take the aggressive path out. Check out the visibility feature here.
Previously the visibility (Line of sight) was only affected by weather the light in particular zones (which we called light clips) being on or off. What the new system does is that it follows a process to measure the light intensity at the point where the AI Entity is and multiples that by a visibility constant.
Features coming up soon:
Date:December 20, 2017 Dev Post 1 : AI update + new whistling mechanism!
Date: December 19, 2017 The official Adam's Ale Announcement!
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