We listened to your feedback and focussed on three aspects. The feedback we got on the previous map was that it was too visually busy. Hence, we decided to keep the medieval assets, but to use them in a more visually simplified way. Then, we worked more on the projectiles to make them clearly stand out from the background. Finally, we focused on the map control and strategies that can be built into the map, especially in teams (2vs2 and 3vs3).
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nb: the screenshots are under GNU GPL v3, and CC-BY-SA 3.0.