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Abstractanks is a minimalist real-time strategy game with an abstract theme. It trades traditional base-building, resource management, campaigns and multiple unit types for fast-paced skirmishes and intense multiplayer matches with up to 4 players, where map-control, positioning, decision making and a little bit of luck is rewarded. There is only one unit type, however, these units can be put into different stances with different strengths and weaknesses. Randomly spawned power ups can be collected to unleash devastating effects and turn the tide of battle.

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I'm excited to announce that the first release of the abstractanks alpha version is coming up very soon.

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I'm excited to announce that the first release of the abstractanks alpha version is coming up very soon. The date will be on August the 15th. That's tomorrow already! This is my first real game, and I've worked on it for almost two years now. It has become something I never would have imagined when I started, although it stayed true to the initial idea of a simple real-time strategy game, where a match can be finished in just a few minutes. My intention was to make it easy to pick up, but hard to master - yet still give players a quick real-time strategy fix. I'm psyched to finally get some community feedback on my debut release and hope you like it!

I'm already hard at work on the next version, which will feature a new voice-acted announcer, difficulty modes for the AI and many more improvements.

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