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A Tale in Time is a text based adventure/RPG/Roguelike/Abomination game which puts you in the shoes of a research engineer tasked with developing a solution to the worlds power crisis - the governments of the world have created an underground facility to research the potential application of Dark Matter for providing large quantities of power.

On the morning our tale begins you will begin your experiments as usual with no idea on the horrors that are about to unfold.

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When time travels at 1s/s, things are confusing.

Today's update is powered by the Year 2019! We've been very quiet since the last update for a number of reasons - firstly, we've started working on the project which A Tale in Time started as a helper for (we're excited) and also because we ran into a number of issues with tooling along the way.

Good things first, as we mentioned at the start of A Tale in Time, this was originally a story telling tool for a much bigger project which we were in the planning stages of. Since then we have made a huge amount of progress not only on A Tale in Time but also our primary project, let's call this Project Storm for now.
Unfortunately, once we had our internal tooling working for Project Storm, work on A Tale in Time has slowed due to our main focus being directed elsewhere - we do hope to have more on Project Storm to display later this year. Enough of that for now.

The next issue came in terms of tooling, our aim has always been to allow anyone to create stories for the TextPanda engine which powers A Tale in Time. A lot of the work we show and discuss in updates is actually on the TextPanda engine, A Tale in Time is simply a QRS (Quantum Reality Story) which is loaded into the engine and wrapped in a custom application with some additional expansion.
We want anyone to be able to create their stories and share them, which is why we planned on creating the QRS Editor, letting anyone create a story without typing (literally) thousands of lines.
Some perspective on this, the story for A Tale in Time currently sits at 865 lines and has:

  • 17 Locations
  • 9 Quests
  • 1 NPC
  • 27 Items

That may seem like a lot of things, but those make up a current total of 2% of the game.
This is where we run into issues, basically because we chose platform compatibility as our focus on the engine, we created a bunch of problems when it comes to using some of the core libraries for purposes other than reading stories. External tooling is quite complicated because of this and at present a lot of work will need to go into getting the core model and libraries needed to create a story integrated into another tool, which we currently can't afford. However, we have found a potential solution to this which we are investigating and will hopefully be able to implement, getting us a step closer to a functional tool! Until then, we do plan on adding more to TextPanda.

That's not all!

ATIT NPCs

We do have some updates, for one - TextPanda now supports NPCs! As can be seen above and in the screenshot, it's now possible to enable the player to interact with NPCs in game, with conditional dialogue options.
Gotta have a quest to talk about something? We got you covered. Need an item? No worries. Just want some sarcastic comments? Done!

We've also fixed a fair few bugs with the way some language was identified and tested command chaining, a little too far. We can confirm that it is indeed possible to complete a game in a single command entry (containing a whole bunch of connectives). Speed runs are no longer a case of how quickly can you get through the game, but how quickly can you type of the correct list of commands to get to the end*!

On that note...

As of now, we won't be releasing A Tale in Time as a game, instead all work going forward will be on the TextPanda engine, which we will be releasing along with documents, technical info and more.

*Note: We aren't encouraging this, please take time to enjoy stories!

A Tale in Movement

A Tale in Movement

News

In this short update we discuss how you as a player can move between locations within the world and how we aim to ensure that there's a good balance between...

Exploring the world of A Tale in Time

Exploring the world of A Tale in Time

News

In this blog post we'll discuss how we've made exploring the world more than looking around a location for particular things and moving on.

Let us take you on A Tale in Time

Let us take you on A Tale in Time

News

We are Quantum Reality and we would like to invite you to join us on A Tale in Time.

Comments
pepsi_fish
pepsi_fish

Hi there!

I have taken a look at your project. I like it, it looks promising for me!
I have a question, though: What made you create an engine, in terms of what did the basic libraries lacked that you otherwise needed?

Reply Good karma Bad karma+2 votes
MrFoxxington Creator
MrFoxxington

Hey!

Glad to hear you like the project!
In terms of creating the engine, it was a total accident - the project originally started as a world building tool to define locations, items etc. When we realised it was similar to a text based RPG we decided to play with it a little and found it to be quite fun - so we made some changes to how things worked and ended up with the TextPanda engine.

We did look for libraries that already existed after we decided to make A Tale in Time but couldn't find a .NET Core library that would allow us to do the customisation we currently do. We'll be talking about all this more in the next blog post :D

Cheers!

Reply Good karma+3 votes
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A Tale in Time
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Windows, Mac, Linux
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Quantum Reality
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Adventure
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Sci-Fi
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Latest tweets from @quantumreality_

A Tale of Time and Pandas Quantumreality.net

Jan 2 2019

How we're doing movement in A Tale in Time - Quantumreality.net #gamedev #indiedev #dotnetcore

May 14 2018

Update on A Tale in Time movement coming later today! Only slightly delayed.

May 3 2018

Find out how we're allowing more exploration of our world in A Tale In Time Quantumreality.net #gamedev #indiedev #dotnetcore

Apr 23 2018

Come with us on A Tale in Time Quantumreality.net

Apr 16 2018

Is this thing on? T.co

Jan 3 2018

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