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A Purrtato Tail is a Puzzle Metroidvania about Potato Cats on the Isle of Moar. Featuring a watercolor 2D story-driven adventure with character-connecting gameplay, RPG elements and 15+ hours of feline-themed tater adventure. Step into the paws of Pixel - Queen of the Purrtatoes - as she jumps, walks and talks to interact with the world and its vege-feline denizens. Her fellow Purrtatoes help out by joining her party and linking together to form bridges over ravines, ramps to high ledges and more. Each Purrtato even has a unique ability that can be used to perform tasks such as operate levers and cut ropes. Queen Pixel will take on adventure, using her Purrtatoes to navigate the treacherous world outside the safety of her castle home. Something new to the Isle of Moar has broken into her castle and kidnapped her most trusted and secretive adviser - The Elderstar. Why would they take him? What do they want with him? And who are they?

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TaterTech - The Task Master System

TaterTech - The Task Master System

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How do we manage a character that can have numerous possible abilities along with requirements to determine what abilities are available?

Foraging & the Oil Press

Foraging & the Oil Press

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Time to talk Crafting - specifically, Oil Crafting! And what goes better with Oil Crafting than Foraging - so we're going to discuss that as well, in...

TaterTech - The Conversation System

TaterTech - The Conversation System

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What exactly makes the involved, storytelling conversations work in our game? in this DevBlog, we discuss our Dialog Editor and Conversation System. Pull...

DevBlog - What All Is In the New Purrtato Tail Demo?

DevBlog - What All Is In the New Purrtato Tail Demo?

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We've mentioned this 'new demo' quite a number of times - but what IS the new Purrtato Tail demo? What all will it contain? In this weeks Purrtato DevBlog...

DevBlog - Character Connecting??

DevBlog - Character Connecting??

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So you can stick cats together to make platforms. So... how the heck does that actually work?

DevBlog - Exploring the Isle of Moar

DevBlog - Exploring the Isle of Moar

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How is a world in a large-scale game created? What is involved in deciding what areas go where, and how they connect?

TaterTech - Event Control & Cinematics

TaterTech - Event Control & Cinematics

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How do all of our events and cinematics tick, click, and function?

TaterTech - Questing in A Purrtato Tail

TaterTech - Questing in A Purrtato Tail

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Purrtato Tail is just filled with quests to guide the character - but how do we manage those?

TaterTech - Our State Flag System

TaterTech - Our State Flag System

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Welcome to the world of data management in a massive world of data and cats.

The Beginning of an Idea — How Purrtato Began

The Beginning of an Idea — How Purrtato Began

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Where did the idea for this weird cat game come from?