“A Nation of Wind” is a video game featuring elements of gameplay from both “Arena Shooters” (like Geometry Wars, Super Stardust, and Asteroids), and “Real Time Strategy” games, (such as Populous, Starcraft, and Actraiser). Set in a world of floating islands and airships, the player is tasked with commanding a ship and establishing/defending colonies. Players will be forced to deal with the bizarre creatures that come up from the lower atmospheres to wreak havoc on their airship and settlements, while appeasing the god’s of the land and eventually bending them to the player’s will. “A Nation of Wind” is currently developed by one intrepid artist, Jameson Wilkins. He is a freelancer with several years of experience in the browser and mobile gaming markets, and has studied game design and art the entirety of his life.
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Technical | |||||
Developers Announcements |
"A Nation of Wind" Beta 1.4 available... (NationOfWindDev 11 years ago) |
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Bug Reports |
glitchy saving (borgpwns20 11 years ago) |
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Gameplay | |||||
General Gameplay |
Dual Obelisk (John_M 11 years ago) |
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Suggestions |
manual saves (borgpwns20 11 years ago) |
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Miscellaneous | |||||
Fan Art |
"Wind Goddess" illustration (NationOfWindDev 11 years ago) |
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