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Set during the Second Punic War and beyond, A Legionary's Life lets you play as a Roman conscript soldier. Rise up through the ranks and win prestigious awards or just focus on making it home in one piece; it's up to you.

This is a single-player game with RPG elements, extensive usage of attribute and skill checks, a turn-based combat system involving many variables (including morale, reach, confined space and high ground) and a touch of roguelike features. Among them, permadeath. If you are unfamiliar with the term, it means you'll have to start over if your character dies; but don't worry, the game is designed to be replayable and you'll see only a fraction of it in each run. Also, in non-demo versions you'll be able to spend points on your next legionary based on how well your most successful characters performed.

The demo includes the first three parts of the game and is available here.
Early Access available on April 19, 2019.

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On the road to Macedonia

News

As usual, most of the development time is being devoted to the Second Macedonian War. I decided against a partial release as it makes little sense to interrupt a game with permadeath in the middle of a campaign. I'm sorry I can't give you a date yet, but progress has been good and it shouldn't be a long wait.

That said, I've found time for a small update that adds some useful features and fixes other things. Let's look at some of them.

Combat Speed Option

With this new option, you can make combat go 50% faster than normal, or you can slow it down to 75% of the normal speed.


thumbs tutorial

The tutorial part about the “thumbs up/down” has been expanded a little to provide an explanation. Unfortunately, in the tutorial I have to be as concise as possible or players would get bored and skip it, missing important information.

As I explained elsewhere: "The first prototypes had plain percentages, but they seemed too cold and out of place in a game like this. A visual feedback that relied on the player's intuition felt closer to what I wanted to achieve. In the heat of combat, our legionary should have a general idea of how confident he is about his next move, but it seems wrong to tell him that he has a 38.1% chance of hitting his opponent's head. Well, not exactly wrong, but more suited to a science fiction game. At first I wanted to use colors, with different tones of green representing a good chance of success and different tones of red representing a low chance, but I realized this would have caused problems to color blind people and that's how the hand with a thumb icon was born".


Introductory Note

I've also written a little introductory note for new players, so that they can get a better idea of what to expect.


Etrusco-Corinthian Helmet


The Awareness penalty of Etrusco-Corinthian helmets has been reduced from 5 to 4.

Now there's a single point of difference between this and the Celtic (or Montefortino, as it's actually called nowadays) helmet and the first helmet has a slightly higher Head Cover: 80 vs 75. It should make the choice more interesting, especially if you consider that high levels of weapon skill and soft spot attacks reduce the armor cover.

Montefortino Helmet



Spear


The base damage of spears has been reduced from 5-16 to 4-15. It didn't make much sense that a spear could do more damage than the average gladius.


Besides the above, there are other minor additions and fixes. The full changelog is here

Version 0.11 is out!

Version 0.11 is out!

News

This is the first major update after the Early Access version launched weeks ago. There have been many important improvements and changes, mostly based...

A Legionary's Life is released in Early Access!

A Legionary's Life is released in Early Access!

News

A Legionary's Life is finally available on Steam. Let's take a brief look at the latest news.

Early Access announcement and trailer!

Early Access announcement and trailer!

News

A Legionary's Life is entering Early Access on Steam later this month, on April 19!

Demo version 0.8 released!

Demo version 0.8 released!

News

Version 0.8 brings new combat mechanics and a lot of rebalancing.

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Demo v 0.12

Demo v 0.12

Demo 2 comments

This demo contains the first three parts of the game. Unzip the file and run the installer. Feedback is greatly appreciated.

Comments  (0 - 10 of 19)
Magistermilitum1
Magistermilitum1

Il gioco è molto bello; tuttavia, bisogna migliorare varie cose: la prima, è difficilissimo, soprattutto all'inizio, colpire l'avversario, rendete leggermente più facile colpire, sarà più competitivo; la seconda, mettete diverse musiche, le 3 presenti sono bellissime, ma sono 3, variate un pó di più con la scelta, a maggior ragione, tenete conto del luogo di battaglia, ad esempio, quando si combatte a Zama un motivo più spedito o più riguardo gli avi e la serietà Romana; ultimo consiglio, tenetelo a mente, quando si combatte, cambiate immagine, non mettete solo quei 4 legionari in marcia (seppur molto bella immagine). Gioco bellissimo, ma deve migliorare nella varietà, nelle immagini, nella musica, ed anche nella difficoltà, è troppo difficile, ancor di più all'inizio (ripeto, soltanto leggermente va facilitato).

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Guest
Guest

Because I don't have a Windows pc at my disposal I can't play the game myself. However, I watched a few videos on YouTube and I am eager to start my career as legionary. Do you have any idea if and when it becomes available for iPad?

I congratulate you with the game as it is. How did you get the idea for this?

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a_roberti Creator
a_roberti

Unfortunately, I have not planned a release for iPad yet.

As for the idea, I had been wanting to make a game set in classical antiquity for a long time. When I read an account of the siege of New Carthage years ago, I thought it would provide an ideal starting point.

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Guest
Guest

Could you explain the value of sword "handiness" in some detail? Clearly it seems to be worth a lot, just unclear as to how much value over other considerations. Very eager to play the completed game.

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a_roberti Creator
a_roberti

Handiness influences your chance to hit with weapon-based attacks, including feints. The higher the better.

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Guest
Guest

Just managed to get two characters to survive the Italian and African campaigns, can't wait for the Greek campaign, this game has so much potential and you sir have done a damned fine job here.

Veni,Vidi,Vici a_roberti, you're a hero of Rome

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a_roberti Creator
a_roberti

I'm glad you like the game, thank you.

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Temde
Temde

This game is quite hard. I wish there was a save feature, where you could go to the last encounter (i.e. if you die while fighting the mercenaries in the citadel, you restart when you guys are fighting at the gates). Going through the training in the beginning time and time again can be a chore . All my characters have died at a score of 0, lol. I keep building up the green bar too fast, and I always try to attack, which I know I shouldn't do, but still. Bad strategy on my part, but when I see the 20% chance that I might succeed going for the neck shot, I'll always take it lol. Rest in peace Temdavius Poopooius 1 through 4, enjoying the game very much so far. Hopefully I'll improve at it very soon!

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a_roberti Creator
a_roberti

Just for the benefit of future readers: there *is* a save feature. You just can't reload if the player character dies.
I wouldn't want people to believe they have to play the game in one go. :-)
That said, I'm glad you're enjoying the game. Remember to always keep an eye on your Stance: when your attacks miss, your opponent is more likely to find an opening and hurt you, so going on the full offensive when the odds are sharply against you is a quick way to an early game over. Remember the optional fights are usually the toughest.

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Temde
Temde

Woo! Just beat the demo. Quite a lot of things almost got me (bandit ambush, fighting the two people at the same time, etc.), but I took your advice, and didn't fight any battles I didn't have to. Some words;

First off, to everyone else reading this, I think the most important piece of advice I can give is, your goal isn't try to beat the opponent, your goal is to try to stay alive. It can seem frustrating when you keep missing your attacks, but chances are, your opponent is going to miss just as many of their attacks. Once you get to around round 20, either you rotate or they rout, and you'll live to see another battle.

The most important bar (circle, rather, in this case) during battle is your fatigue (green). Try to keep it low, it's more important than the health (red) or your stance (blue). If your stance is only down a little, don't waste your turn on recovering. Only recover when the enemy is also doing so, to have the best chance at succeeding. Respiting is very important, I try to respite every round, unless the enemy misses and loses significant stance (blue), which then can be used to your advantage and try to feint them and then attack/soft spot them.

I really didn't use the javelin or shield attacks much, so try to focus more on sword training, because I feel that sword attacks are much more consistent.

Not sure yet if there's a better way to play other than waiting for an opening and then attacking, but I've only tried to spec into javelins and shields once, and that character didn't really go too well for me.

Pay attention to the attitude bar when you're in battle, always try to be more defensive when you're respiting or recovering, and set it to be more offensive when the enemy is down on his stance (blue) and is trying to recover, so your attacks have more chance to hit. Don't worry when your losing your morale when you're defensive, morale isn't really that important, and can be gained back relatively easily, at least in this version.

Finally, a word to the developer; I felt that virtue wasn't really as big of a factor as I thought it would be, I read it would open up more encounters and stuff, but I didn't really see any opportunity to lose/gain virtue by choice, but that's probably more just on the length of the demo. On the subject of the shop, it was probably due to my low intelligence stat, but I never found anything good in the shop. I never found any leg armor/greaves, and I never found any weapons that had a reach of more than 2. Maybe make them more common to find, but it felt weird going into battle with an empty armor slot, or fighting an enemy with a spear when I only had a gladius.

Overall, great work and art direction. A bit hard for my taste, but I'm sure it'll be alleviated when the I figure out more into it. I can't wait to play more.

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a_roberti Creator
a_roberti

Well done, and thanks for your kind words!
Focusing on staying alive is one way to play the game. We could call it "easy" mode. Once you have figured out some of the basics, you can try a more daring and rewarding approach.

You are learning fast and giving some good pointers. You might be giving too much importance to fatigue, though, especially when fighting in a maniple and rotations occur regularly. Under different circumstances, for instance during a fight to the death, fatigue becomes a bigger factor.
Also, I think you shouldn't neglect your shield training–-your defense depends on it, but different play styles are indeed possible.

As for virtue, that's probably because you've played past the first battle only once. Every game is a diverse experience where different things happen. Besides, if you manage to obtain a promotion, you'll see even more. For example, you'll be occasionally put in charge of a foraging party.

As to merchants, I've just made a few tests and greaves popped out 20 times out of 51 attempts during Phase I and 12 times out of 29 attempts during Phase II. Maybe you just had bad luck.
You won't find spears on sale. The legionary's weapon is the short sword. You often fight in formation: using another weapon would be a disadvantage. There are 9 types of short swords anyway. Also, don't look just at the reach, a gladius has several advantages over a spear; for example, if you perform a successful strike on an spear-wielding enemy, he'll be in serious trouble, with his reach advantage denied and harsh penalties applied.

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A Legionary's Life
Platforms
Windows
Creator
a_roberti
Engine
Unity
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Style
Genre
Role Playing
Theme
Antiquity
Players
Single Player
Project
Indie
Twitter

Latest tweets from @legionaryslife

The Second Macedonian War and the ending will be released on August 29th, but the Early Access period will continue… T.co

Aug 13 2019

I've just released another small update, but perhaps the real news is the hint at a possible release date: at the p… T.co

Aug 8 2019

Version 0.12 has been released! Legionaryslife.com

Jul 15 2019

RT @rockpapershot: Unknown Pleasures sifts through the endless output of games on Steam to bring you the best games you probably misse… T.co

Jun 10 2019

Current progress and update 0.11.5: Steamcommunity.com

Jun 3 2019

Update 0.11 is out! Steamcommunity.com

May 13 2019

RT @DonathonEllite: @legionaryslife Yo. Bought your early access on steam. Great game! I love it, I'll be sure to tell my friends. :D J… T.co

Apr 21 2019

A Legionary's Life is now available on Steam #EarlyAccess! Store.steampowered.com #indiegame #ancientrome #madewithunity

Apr 19 2019

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