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Things are not right. Things are not easy. And now it’s time to pay your taxes. Only this year the King’s troops want everything your village has, not just the gold. You’ve got A Giant Problem. Are you big enough to stand up to them? Of course you are! You’re a freaking giant! Step in to save your town with all the might someone of your size can bring to bear. - Smash, bash and mash your enemies with your mighty fists! Or Make use of the buildings and objects around you to fend off the hordes sent by the king! - Lead from the front! Command the people of your village to mount a valiant defense. Direct counter-attacks or toss your warriors directly into the fray! - Man the wall! It’s once more unto the breach, only you’re there to stop everyone. Repair your village’s defenses and place troops to hold the line! - Utilize the elements! Fire, Lightning, Glue?! Combine the properties and powers of magic with your giant might in surprising ways to protect your treasures!

Presskit

Factsheet

Developer:
Critical Charm
Based in Finland

Release date:
TBD

Platforms:
Windows
VR

Website:
criticalcharm.com/a-giant-problem

Description

Critical Charm’s first game is a VR game where the player is tasked with defending their village from the hordes set on them by the King, who are intent on taking everything the villagers have. As the only Giant the player will have to smash, bash, and mash the enemies while rallying the villagers and rebuilding the defenses to hold off the attacks. A Giant Problem is set to release into Early Access in February, 2019.

History

Critical Charm was founded in June, 2018 with the goal of making a mobile game, though the idea had been rolling around Marjo’s head since January 2018. That soon changed as realities set in and the team learned about themselves and their capabilities. This saw the team go through a number of prototypes to figure out what’s possible and what amount of time was needed to complete each game.

They settled on A Giant Problem as their first release given a number of its unique selling points. And have been developing the game since December, 2018. Critical Charm works out of Games Factory in Helsinki and is participating in Farm League, the game incubator at Games Factory.

Critical Charm may have set out to make mobile games but they don’t see themselves as a mobile only studio. They’re planning their next game even now, and if a game suits a particular platform they’ll happily work to get it there.

Features

  • Grab Everything You Can Get Your Giant Hands On
  • Rebuild Your Defenses
  • Command Your Troops

Videos

There are currently no trailers available for A Giant Problem. Check back later for more or contact us for specific requests!


Images

Download all screenshots & photos as .zip
A_Giant_Problem_3.png
A_Giant_Problem_2.png
A_Giant_Problem_1.png
A_Giant_Problem_4.png

Download logo/icon assets as .zip
logo
icon

Monetization Permission

Critical Charm allows for the contents of A Giant Problem to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from A Giant Problem is legally & explicitly allowed by Critical Charm. This permission can be found in writing at https://www.indiedb.com/games/a-giant-problem/presskit.


Steam Page
A Giant Problem's Steam Page store.steampowered.com/app/1020120/A_Giant_Problem.

Itch.io Page
A Giant Problem's Itch.io Page critical-charm.itch.io/a-giant-problem.


About Critical Charm

Boilerplate
We're in Finland. We make video games. We're based in Helsinki at Games Factory.

More information
More information on Critical Charm, our logo & relevant media are available here.


A Giant Problem Credits

Marjo Sutinen
CEO

Minna Salminen
Art & Animation

Gregory Pellechi
Narrative & Game Design, Marketing

Mikko Laakkonen
Art Lead

Jonathan Methuen
Sound & Music Designer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks