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Things are not right. Things are not easy. And now it’s time to pay your taxes. Only this year the King’s troops want everything your village has, not just the gold. You’ve got A Giant Problem. Are you big enough to stand up to them? Of course you are! You’re a freaking giant! Step in to save your town with all the might someone of your size can bring to bear. - Smash, bash and mash your enemies with your mighty fists! Or Make use of the buildings and objects around you to fend off the hordes sent by the king! - Lead from the front! Command the people of your village to mount a valiant defense. Direct counter-attacks or toss your warriors directly into the fray! - Man the wall! It’s once more unto the breach, only you’re there to stop everyone. Repair your village’s defenses and place troops to hold the line! - Utilize the elements! Fire, Lightning, Glue?! Combine the properties and powers of magic with your giant might in surprising ways to protect your treasures!

Post news RSS A Giant Problem is Going to Make Fools of Everyone

We’re going into Steam Early Access on April 1, 2020!

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We’re going into Early Access on April 1, 2020!

We here at Critical Charm are excited to finally share with you all that we’ve been working on, not so secretly, over the past year. A Giant Problem is officially launching in Early Access on Steam on April 1, 2020. And you’re invited to play the game!

A Giant Problem is a first person VR action game that sees you step into the very big shoes of a giant, tasked with defending a fairytale village from invaders. Goblins, trolls and more intent on stealing all your gold! You get to smash, bash and mash your way through hordes of enemies with a variety of weapons, objects, and magic. Anything or anyone you can get your hands on is a weapon.

Face off against endless hordes of enemies as they sneak, run, and fly in to get your gold, trash your town and hurt your friends! Wade into the invaders or toss boulders and trees at them from afar. Control the battle with defenses, allied troops and magic! Fight them off your way!

The game will work with any HTC Vive series, Oculus Rift, or Valve Index headset and controllers. We’ve also included a second streamable camera that can be controlled with the mouse and keyboard to improve the viewing experience for all, whether your audience is local or online. The minimum requirements for the game are those for using the Oculus Rift, so any system that can play VR should be able to play A Giant Problem.

Early Access was an easy decision for us, given our focus on community. We want A Giant Problem to be a game that reflects players’ desires, honed by our vision and skill. We’ll be sharing our roadmap for development shortly, but some elements we have planned to include:

  • Four to six new maps,

  • Additional enemies,

  • A third type of magic,

  • Party Mode,

  • Character customization,

  • And more!

A Giant Problem will be available on Steam Early Access. The game will also be for sale through Humble Bundle and Itch.io. We plan on also launching the game on Oculus and Viveport in the coming months. During Early Access, A Giant Problem will be available at a discounted price as a thanks to early adopters. And for media and influencers we’ll be sending out keys nearer to Early Access launch.

For more information about A Giant Problem and Critical Charm, be sure to visit criticalcharm.com and follow us on Twitter, Instagram, Facebook, YouTube and Twitch.

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A Giant Problem
Platforms
Windows, VR
Developer
Critical Charm
Engine
Unity
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