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An artistic platform puzzler about different facets of life and personal experiences. Each level represents a personal theme, which is conveyed through the level composition, challenges and soundscape and is narratively structured around a poetic structure. The association between movement and sound is an elemental aspect of the game and the soundscape is generated based on the interactions of the player. In Japanese culture the frog is seen as a symbol of luck and throughout the progression of the game each step reflects the small steps and jumps we as humans do to progress in our lives, ambitions and dreams. While the player only controls the jump of the frog (direction, strength and time), the dynamism of the levels creates a number of varieties and challenges. Dynamism is created through the fact that landing creates ripples, which affects other elements in the level.

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an artistic platform puzzler about different facets of life and personal experiences. Each level represents a personal theme, which is conveyed through the level composition, challenges and soundscape and is narratively structured around a poetic structure. The association between movement and sound is an elemental aspect of the game and the soundscape is generated based on the player's interactions.

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Fact Sheet
Label inochi.life | Genre artistic platform puzzler | Game Auteur Sina Jafarzadeh | Platform PC/Mac | Release Date End of 2016 | Press contact Sina Jafarzadeh | Twitter | Facebook

Gameplay Teaser Video

Description

  • An artistic platform puzzler about different facets of life and personal experiences.
  • Each level represents a personal theme, which is conveyed through the level composition, challenges and soundscape and is narratively structured around a poetic structure.
  • The association between movement and sound is an elemental aspect of the game and the soundscape is generated based on the interactions of the player.
  • In Japanese culture the frog is seen as a symbol of luck and throughout the progression of the game each step reflects the small steps and jumps we as humans do to progress in our lives, ambitions and dreams.

Game Mechanic

  • While the player only controls the jump of the frog (direction, strength and time), the dynamism of the levels creates a number of varieties and challenges.
  • Dynamism is created through the fact that landing creates ripples, which affects other elements in the level based on their characteristics.
  • Ripples are created not only by the player, but by any other frogs in the level, similar to the effects other people have in one's environment.

Screenshots
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Twitter | Facebook | Sina Jafarzadeh

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