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An adventurer with a yearning to explore the inaccessible, misty world of magic hears a tale of a door that opens onto that world, located in a lost city. She embarks on a journey through desolate and dangerous places to discover this city and its door, and enter the mist-world.

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Glowing Gems

Glowing Gems

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In which development of a research-puzzle continues; level five sees some changes and refinement; crystal lights are added; and a crystal shader is developed...

A Lived-In Library

A Lived-In Library

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In which the book-generation scripts are expanded; the books of level five are re-generated; some personality is added to the resultant book-collection...

Many, Many Books

Many, Many Books

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In which work on level five continues; shelves are placed; a semi-automatic means of book-placement is devised and employed; and books suitable to such...

The Start of a New Level

The Start of a New Level

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In which cutscene music is chosen; a cutscene sound-effect is added; the cutscene in question is completed; and work is begun on a new level.

A Long Walk

A Long Walk

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In which difficulties persist but work is done; art for a scene in a cutscene is completed; and that art is used to build the cutscene itself.

Improvement, I Think

Improvement, I Think

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In which I'm feeling better, if not fully so; time off seems to help; once again no work is done; and gratitude is expressed.

A Horrible, Horrible Week

A Horrible, Horrible Week

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In which the preceding week was... not pleasant, and due to which work was not done.

A Short Week of Cutscening

A Short Week of Cutscening

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In which a scene backdrop is completed; figures are painted for use with that scene; a little bit of narration is written for the same; the cutscene in...

A New Cutscene

A New Cutscene

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In which music is found for the level-four cutscene; sound-effects are added to that same cutscene; said cutscene is completed; and a new cutscene is...

Zooming-In on a City Street

Zooming-In on a City Street

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In which the painting of cutscene elements continues; an extant backdrop is extended; work on constructing the level-four cutscene likewise continues...

Cutscene Construction

Cutscene Construction

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In which the painting of cutscene elements continues; and the cutscene itself begins to be constructed.

An Art-Week

An Art-Week

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In which audio for the new enemy's combat may be done; an "axe falling" sound is added to a "death-sound"; audio for player sword-strikes is made; and...

Repositioned Blood

Repositioned Blood

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In which combat sounds for the new enemy continue to see work; ambient sounds are added to level four; "blood-particles" are offset in their position...

Reworking the Tutorial

Reworking the Tutorial

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In which the tutorial is reworked; the background to combat is touched-up aesthetically; the new enemy sees work; and a bug in the effect of stamina is...

Aesthetic Miscellany and a Game Jam

Aesthetic Miscellany and a Game Jam

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In which leaf-litter is dimmed; the changes to the player-light shader are propagated to the more-specific variants; the handling of "blob-lights" is...

Colour and Lighting and Blood

Colour and Lighting and Blood

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In which aesthetic changes continue, in a variety of elements; the barrow-level's surrounding forest is improved (I feel); grass is brightened and greened...

Shiny Things and Distant Trees

Shiny Things and Distant Trees

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In which the sunlight shader sees further work; parts of the prologue's perimeter are updated in response to the shader-work; the barrow's surrounding...

Aesthetics under Lantern and Sun

Aesthetics under Lantern and Sun

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In which further changes are made to the aesthetics of the player-light shaders; work is begun on changing the aesthetics of the sunlight shaders; some...

Culling the To-Do List

Culling the To-Do List

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In which aesthetic work continues; the game's to-do list is attended to; some tutorialisation is addressed; the jigsaw minigame gets an internal reworking...

A Question of Aesthetics

A Question of Aesthetics

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In which the game's aesthetics are reworked; leather-textures are attended to; the prologue-pyramid is made shinier; and the player-light's positioning...

Unhiding the Hidden

Unhiding the Hidden

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In which level four is fleshed out; the sunlight shader sees touch-ups; the player-character's death-animation is reworked; and "hidden" objects no longer...

Animations in Combat

Animations in Combat

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In which a combatant is worked on; a combat animation no longer runs faster the higher the frame-rate; the translation minigame is made a bit more readable...

Making Progress

Making Progress

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In which a new enemy is begun; and a strange bug surfaces.

Redux Demo UPDATED!

Redux Demo UPDATED!

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In which the Redux Demo has a significant update; more polish is applied to combat audio; the combat tutorial becomes more reliable (and a bug is fixed...

Tutorial Polish

Tutorial Polish

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In which tutorialisation is improved; the introduction to translation is reworked; the translation UI is polished; combat effects are touched-up or reworked...

Traversal Changes

Traversal Changes

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In which the prologue traversal changes further; the "carriable object" feature is reworked; and the player can now run.

A Minor Update

A Minor Update

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In which the Redux Demo has been released; a particle-effect causes trouble; the demo sees an update in response to that trouble; and a variety of minor...

REDUX DEMO RELEASED!

REDUX DEMO RELEASED!

News

In which the redux demo is released! (And the game's itch.io page revamped.)

Redux Demo Nighing! (Hopefully.)

Redux Demo Nighing! (Hopefully.)

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In which the new trailer is done (but not yet available); game-pages and press-kits are updated; the redux demo is, I think, near-ready; a significant...

Touch-ups and Video Work

Touch-ups and Video Work

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In which a combat video is available; the combat AI sees tweaks; level two has some touch-ups; the new trailer progresses; mouse-capture may be toggled...

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A Door to the Mists
Platforms
Windows, Linux
Creator
IanEborn
Engine
Panda3d
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Glowing Gems
Glowing Gems
A Long Walk
A Long Walk
A Lived-In Library
A Lived-In Library
Many, Many Books
Many, Many Books
A Bit of Carpentry
A Bit of Carpentry
Cutscene Construction
Cutscene Construction
Navigation Complete!
Navigation Complete!
Player Feedback
Player Feedback
A Week of Videos
A Week of Videos
A New Cutscene
A New Cutscene
Unhiding the Hidden
Unhiding the Hidden
A Week of Combat
A Week of Combat
Traversal Changes
Traversal Changes