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An adventurer with a yearning to explore the inaccessible, misty world of magic hears a tale of a door that opens onto that world, located in a lost city. She embarks on a journey through desolate and dangerous places to discover this city and its door, and enter the mist-world.

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Conclusion

Conclusion

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In which an announcement is made; an e-book is released; small news is given on another project; and a "thank you" is said.

A Period of Quiet

A Period of Quiet

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In which mist is touched-up; a sarcophagus is labelled and described; a king is named; changes are made to project-activity; and a hiatus is announced.

An Enchanted Sarcophagus

An Enchanted Sarcophagus

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In which natural cavities and their blockage are depicted; a logogram is made; labels and descriptions are written for logograms; a mist-effect is added...

Entryway Signage

Entryway Signage

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In which a texturing error is fixed; a line of graffiti is added; broken statuary is made and placed; identifying signs are set above tomb entrances...

Half and Half

Half and Half

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In which murals are made or polished; examination objects and logic are put in place for said murals, and for a piece of graffiti; text is written for...

Breakages

Breakages

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In which the breaking of a pot is enacted; menu-scaling is removed; said removal incurs further minor fixes; an issue in mouse-handling is addressed...

Matters of Statuary

Matters of Statuary

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In which a mural is worked on; a shader is extended to support that work; a depth-offsetting issue is addressed; a buffer-bug is fixed; a statue is made...

A Crown for the Dead

A Crown for the Dead

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In which level-geometry sees touch-ups and fixes; a superfluous tomb-chamber is sealed off; a crown is worked on; logic for taking and replacing said...

A King's Rest

A King's Rest

News 1 comment

In which a tomb gains a corpse; said corpse is given a crown; some level-logic is implemented for interactions connected to that crown; a new collectible...

Broken Stone

Broken Stone

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In which an exterior gains doors and foliage; a rockfall blocks an entrance; a shader-set is slightly enhanced; a second entrance is likely completed...

Passages and Paths

Passages and Paths

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In which interiors are worked on; an exterior is likewise; level-exits and a trigger are put in place; simple path-finding is implemented (but yet buggy...

Bright Walls

Bright Walls

News 1 comment

In which broken-stone geometry gains edging; other geometry is touched-up; chiselled, speckled stone is textured; a chamber is plated in shining gold...

Several Stone Surfaces

Several Stone Surfaces

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In which level eight is worked on; a pebble-bed is textured; a "distance-splatting" shader is made; broken stones are added at cliff-side bases; cliff-faces...

Passages

Passages

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In which a mist-effect is completed; the logic for it is set in place; a level is then (more or less) done; some font-hunting is done; the customised...

A Key By Any Other Letter

A Key By Any Other Letter

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In which a mist-feature sees further work; a window is moved; a key-mapping module is cleaned up; said key-mapping module further now supports non-English...

Showing the Game

Showing the Game

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In which a gameplay video is completed; publisher-pitches are sent; the new intro is completed; the cutscene -system and -editor sees a little work; and...

Clearly Seeing

Clearly Seeing

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In which two new demo-versions are released; various minor changes and fixes are implemented; the player-light aesthetics see an update; a particular...

A Leap and a Hop

A Leap and a Hop

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In which a new traversal section is made; the new demo-build is worked towards; some re-budgeting is done; a mist-effect is once again worked on--including...

Stopping a Leak

Stopping a Leak

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In which testing against jump-height is performed; a level sees edits in light of that jump-height; work is done towards an updated build of the demo...

How High Can You Jump?

How High Can You Jump?

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In which a cutscene progresses; and a change is made in jumping.

Re-Introductions

Re-Introductions

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In which mist-work continues; an export tool gains new functionality; critique is taken; and a cutscene is nascently reworked.

Publishers and Continued Mist

Publishers and Continued Mist

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In which publishers are researched; and more work is done on the previously-shown mist-effect, and on its purpose within the game.

Mist In Progress

Mist In Progress

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In which a new-year well-wish is given; localisation is tested in light of recent changes; a new shader-input is tried; a forest is touched up; and a...

Writing And Holidays

Writing And Holidays

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In which a holiday is announced; a map is made; a new note is added; an informative page is written; a translation puzzle is implemented; new translation...

Tables and What's Upon Them

Tables and What's Upon Them

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In which tables and their contents are detailed; a doorframe is made to fit its surroundings; interactions--some yet stubs--are added; a surrounding view...

Map-Making

Map-Making

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In which papers are worked on; a map-"jigsaw" is made; a chest is filled with papers; a lexicon book is added; something secret is made; a new room is...

Forest and Hill

Forest and Hill

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In which a view is completed; a chest responds to further actions; papers can be searched, and interacted with; a new "jigsaw puzzle" is planned; sound...

A Room with a View

A Room with a View

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In which a refuse-heap is added; a new room is constructed; that room's contents are drawn--mostly modified--from previous levels; the room's structure...

Adding a Bug

Adding a Bug

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In which a table and its contents are completed; shelves gain contents; inventory-item bones are made; a collectible glass jar holding a small creature...

Looking to the Distant Horizon

Looking to the Distant Horizon

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In which level-building continues; a surrounding view is (likely) done; interior furnishings are made; a minor collision issue is fixed; and a level-exit...