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Dark Storm is a story-driven stealth/action game featuring both true first and third-person perspectives. The game stars Amber Kingsley, a strong-willed former soldier that is down on her luck; now working with Ancile as a low end security officer at the Irving Alaskan Apex Facility. Dark Storm is designed as a multi-part game that will be released episodically on the PC. The first game that is currently in development using Unreal Engine 4 is called Dark Storm: Ascension, which is targeted for a 2017 release.

Add job Maya Animators for Dark Storm Acension at Fenrir Studios

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Adarkstormiscoming.com on

Hello everyone! Fenrir Studios is looking for talented artists and programmers to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and have comprehension with 3D game design.

About Dark Storm Ascension Dark Storm: Ascension is an indie stealth action title, with roots heavily inspired by classic games such as Metal Gear Solid and Deus Ex. You play as Amber Kingsley, a form Army Special Forces soldier that was dishonorably discharged after a failed mission in North Korea, which resulted in the deaths of several members of her squad. Now riddled with guilt, Amber has joined Ancile, a private military corporation charged with protecting the Irving Apex Facility in Alaska. There she hopes to find a new purpose, but will ultimately be forced back into action when the base comes under attack from a mysterious enemy.

Provided is a list of what we are looking for and the amount per section:

Specifications for each position: Requirements for Animation Job Requirements
– Have good animation skills in Maya
– Understand IK and FK Plus rigging and creating Rigs from Scratch
– Understanding of Skinning
– Time to dedicate to the project
– A showreel/portfolio of work
– Experience rigging and animating bipedal characters and weapons
– Technical understanding of animations and their use for player feedback
– Experience with view models for a FPS a big plus
– Experience with Unreal and the ability to import animations and set up animation trees a plus! Animation lead applicants must have the ability and time to work with multiple individuals on the team and branch out our existing pipeline an understanding of Unreal Engine 4 is also a huge plus!

To Apply

Email: recruitment@fenrirstudios.com
Skype : Dark583

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