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A cyber-noir game set in the near future, where artificial beings have become indistinguishable from humans. You are an agent for the Department of Artificial and Robotic Control. Your task: to investigate suspected artificials, infiltrate their residences and determine their humanity.

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It's 2014 and time for another update! We've been hard at work with A Crimson Searchlight and things have been getting much more fleshed out. Roy and I have laid out the story and level structure for the game and I'm bouncing between adding new content and refining old content.

I've been trying to feel out the art style and started to settle on maintaining the game's simplistic and stylized aesthetic while cranking up the mood and atmosphere. The tone and feeling of the game is incredibly important to me and, if nothing else, I want it to really transport the player to this neon-lit, sci-fi noir metropolis. Eliot has been spending his time working on a gorgeous window rain shader as well as some really interesting skybox shaders. It's great when the programmer also doubles up as a technical artist.


We also now have someone working on the music side. Joe Baxter-Webb has decided to help out with providing the game with some really interesting tracks. He's really talented and has a great sense of style. This is a work-in-progress, but you can listen to one of the night investigation tracks from Joe's soundcloud:

If you want to check out more of Joe Baxter-Webb's stuff, you can head over to his site Bosslevelvgm.com or follow his twitter @BossLevelVGM.



Finally, we've got a time slot for the Show & Tell event at IndieCade East. On February 15th, Saturday, between 4 PM and 6 PM. I'll be bringing the first (and depending on how things go, second) investigation of the game so people can check it out and we can get some valuable feedback.

That's all for now. The next update will include a gameplay video!

-Dillon

Update #2 - Stylized Text

Update #2 - Stylized Text

News 1 comment

Experimenting with how the game delivers specific information to the agent.

Update #1 - The URN

Update #1 - The URN

News 4 comments

We go over a bit of what the URN is and how it's used to vaporize illegal artificials.

Welcome, Agents

Welcome, Agents

News 1 comment

An introduction to this cyber-noir game and the themes behind it.

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Mad_King_Corduroy
Mad_King_Corduroy - - 3 comments

Dude, I love it. Make this happen and I will definitely buy it. This game is XIII's dystopian future. lol So cool! :D

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Manio31
Manio31 - - 373 comments

Oh, I'm totally tracking this.

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mikak
mikak - - 167 comments

ticks all the boxes for me; tracked :)

Good luck

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Guest
Guest - - 689,290 comments

Sounds interesting. I hope the world has a good mix of motivations so that a player doesn't always make compassionate choices or always make professional ones. Seems like there is some opportunity for tension.

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ForbiddenDonut99 Creator
ForbiddenDonut99 - - 66 comments

We do have things planned to hopefully edge players into the gray area rather than taking a "vaporize everyone or no one" approach. For example, if you aren't vaporizing anyone, the agency starts to become suspicious of you and pressuring you into doing so. If you start vaporizing everyone, future suspects become more wary of the agency's tactics and the agency has a harder time covering up the executions.

Mostly environmental tells, but I definitely wanted to player to have those moments when they realize things are shifting around because of what they've done.

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