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Post news Report RSS 99999: Enemies intro [Devlog #3]

Devlog #3: an introduction to the enemies found in the very first world of 99999.

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Hi!
In this post I will be talking about the enemies found in World-1 of of my game, 99999.

All World   enemies


There are only 4 enemy types to be found in World 1. Subsequent "Worlds" will follow the same pattern. Since the game is fast-paced and each run only lasts a couple of minutes at most, I thought reducing the amount of enemy types will allow players to quickly recognize each enemy for what it is and react to their attack patterns accordingly.

Also, because this being the first World, I've decided the very first enemies you'd see will be one of the most common monsters found in games - Slimes.

world1   big slime


First up is the big slime. Nothing much to say here as you can see. It moves along and turns when it meets with solid obstacles. The very first enemy you'd see. It is slow-moving and has a decent amount of health (you can see it takes 4 hits to destroy the Slime. That is considered the upper range. All enemies have low health to keep the action fast and to avoid bullet-sponge situations).

world1   small slime


Baby slimes. Its behaviour is identical to its larger counter-part. Small and extremely squishy it can be dealt with in a one single shot from most weapons. What it lacks in size it makes up for in speed. Its small size can make it surprisingly tricky to hit in the heat of action.

world1   shooter slime


My intention is for each World to have only one single enemy type that shoots projectiles. This is so as to prevent the game from becoming "bullet-helly". Not that there's anything wrong with bullet-hell but I think it will be too difficult to navigate in a side-scroller platformer setting. So that is the Shooter slime's purpose: to shoot projectiles. It remains static at the spot from where it spawned, shooting at the player near or far.

world1   winged slime


So far the Shooter slime is the only enemy type that will actively engage the player. The big and baby slimes just move about irregardless of what players do. And thus I added the last enemy type: Winged slime. It constantly seeks and follows the player around. The intention is to force players to move and not be able to bunker in in a safe spot.


Being its just the first World, the enemies are more stereotypical and do not have much special characteristics. As players acclimatize and progress through the game, enemies in later World would provide more of a challenge.

Psst, there's a DEMO.

You can also find me on -
Twitter: @yongjustyong
Tumblr: yongjustyong.tumblr.com/​​Itch.io : 99999

Please feel free to commend and share your thoughts!
Thank you!!

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