Future is coming! We're getting close to the final version and this new update will blow your mind if you ever tried 3571 The Game before. If not... then welcome to the year 3571!
New World generation: A procedural algorithm of the 4th century
After years of work, I am finally happy enough with the game mechanics to add new content and variety to the Earth of the year 3571, and a real futuristic and apocalyptic atmosphere. Still no voxels! :D
• RICH ENVIRONMENT: I added 50 random decorative props that will enhance your experience of time travel such as huge rocks, bushes, ruins, temples, alien and mutant plants, flowers... There are also whole new sets of buildings and furnitures ( new droid basements with futuristic furnitures and computers, old abandoned burning medieval houses, savage caverns populated with mutant monsters, alien forms of life... )
• PROCEDURAL BUILDINGS: The number of different building base structures have been multiplied by 2, and each building also generates procedural different architectural and gameplay elements. You won't find the same house twice now. Some small towns can even be generated, and some conflicts and war can arise at any time.
• MICRO-BIOMES ALGORITHM: Procedural world generation algorithm now generates micro-biomes ( urban, forest, desert, mountain, mutant, alien, lake, beach, droid, desolated, etc... ) and different generated elements such as trees, rocks, buildings are now placed seamlessly and naturally across the map.
• NEW DAY AND NIGHT LIGHTING SYSTEM: More realism: sun light now softly turn orange at sunset and pale pink at sun rise. Enjoy a beautifully coloured world in the morning if you survived the night!
New Vehicle System: the only machines that won't try to kill you
Since early access first release 0.6, you can ride horses, giant wolves, and even dragons... But guess what: now you can also ride vehicles that will randomly appear ( or not ) during the procedural world generation.
• REALISTIC VEHICLE BEHAVIOR: Start, accelerate, spin, brake, physically damage enemies or friends, even damage your car and finally explode with it: the new vehicles won't feel like an animal ride. Wheel friction simulation and realistic physics will be your new best friend during the apocalypse.
• WIDE VARIETY OF VEHICLES: If you can find cute, small and slow cars, old wrecks or even convertible rusty sports cars, you will also sometimes find a motorbike or a monodriver droid ship. Each vehicle have different characteristics such as resistance, weight, power, road handling...
Time Travel Graphical User Interface new design
Design and GUI system have been updated a lot to include new functionalities and new game content. But this time, I wanted to define the final look of the user interface: sci-fi, functional and pixel perfect.
• ALL-IN-ONE PAUSE MENU INTERFACE: Everything you need to now is compacted in a elegant unique central window, and using inventory, bag and equipment is really intuitive. It's simplicity is apparent as it includes tooltips, hints, stats, options, and everything you need to interact with the world.
• NEW IN GAME GUI: Now you can see your avatar equipment while playing, also acting as a Mouse control tooltip! As the roguelike side of the game is meant to make you die a lot, I also hided small pixelart skulls on the graphical user interface that are so cool. Sorry. I should get some sleep after this update.
• FUTURISTIC PIXEL PERFECT: I really wanted the GUI to look more futuristic and more appealing: transparency effects and pixel perfect grids, more accurate typographic design and a very precise layout. This interface is used for almost everything in 3571 The Game, and feeling good with it makes the game really more immersive.
New craftable bag: Carry more, loose more.
In 3571 The Game, you can carry a very realistic (low) amount of objects on your inventory. But this was so frustrating that I created a new craftable bag item, which will allow you to carry up to 20 more items.
• NEW GUI SYSTEM FOR BAG & CHESTS: With the new GUI design also comes a new and more intuitive system to pick objects from your bag, or from one of your chests: now their content is integrated directly next to your inventory in the main all-in-one interface window.
• NICE LOOKING BAG: The new craftable bag will require 8 leather hides, and will suit you very well: you can wear a full armor and and your bag at the same time, no problem! You can't put your bag in your inventory ( pockets! ) or in another bag, as it would allow infinite bags in bags in bags and would result in a global paradox that would eventually destroy our universe.
The Game Engine enters the 1990's
Lags. Low FPS. Frustration. Anger. Sadness. Forget all these things from the past and enter a new era: the game engine have been completely optimized, and I'm really happy to say that the game will finally do justice to your hardware.
• 1990's LOW POLY DOESN'T MEAN UGLY: Now every texture in the game is HD, better lighting, camera settings are better, and the smooth-1990's-low-poly textured visuals of the game never looked so good.
• HUGE PERFORMANCE INCREASE: Game engine have been globally optimized, each step of launch is now faster and more stable. Pooling NPC models instead of destroying and creating them was a hard but useful work. No more lags.
• STORYTELLING GENERATOR: The new richness of the generated earth and the exponential number of possible random situations is really fun, and most of the time will kill you too. So just press "Play" and see where very dense procedural level design, realistic physics, random cataclysms, zombies, evil droids, magic powers and inter-NPC autonomous wars will bring you.
Time travels have never been so affordable
New awesome update! Black Friday! Steam Autumn sales! It's definitely time to invest in a 3571 Time Travels © perpetual membership : 3571 The Game is 25% off!
• FINANCE INDIE DEVELOPMENT: I never wanted to launch a Kickstarter campaign to finance 3571 The Game. Instead I wanted to make the game fun to play as soon as possible and give players the opportunity to get the actual version of the game for a low price while being able to download every later update.
• ENJOY AN ALREADY VERY COMPLETE GAME: Game engine have been globally optimized, each step of launch is now faster and more stable. Pooling NPC models instead of destroying and creating them was a hard but useful work. No more lags.
• STORYTELLING GENERATOR: The new richness of the generated earth and the exponential number of possible random situations is really fun, and most of the time will kill you too. So just press "Play" and see where very dense procedural level design, realistic physics, random cataclysms, zombies, evil droids, magic powers and inter-NPC autonomous wars will bring you.
Next Steps
I'll upload soon a gameplay video to reveal all version 0.8 new stuff. I hope you'll enjoy playing 3571 The Game! Next Updates? Version 0.9 will be about nature, animals, growing wheat... and the final version will concentrate on micromanagement aspect of recruiting NPCs: New character models, and a Recruit Orders Menu to build a real empire and survive the apocalypse longer than ever!
Thanks for reading, and see you soon in the future!
Looks good! I am wishlisting it, and will try it out when I have the chance!
Thanks! This update really changes the game a lot, I'd be really happy to have your feedback about it