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2x0ng is a procedural puzzle-combat roguelike game rendered in an 8-bit retro style. Pronounce it "TOO-zong". You control a little pixel-person running through a procedurally-generated maze; with your bouncing, color-changing Squareball, you can match colors to unlock new areas, and destroy an onslaught of enemies as you make your way to the exit. The rest of the rules are for you to discover in-game.

Post news Report RSS 2x0ng 1.7, now also for Mac OSX!

2x0ng 1.7 comes to Mac, Windows, and Linux with difficulty curve refinements and bugfixes.

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I'm pleased to announce the release of 2x0ng 1.7 on Desura, for Windows, Mac OSX, and Linux.


Here's a summary of the changes from 1.6:

  • Updated the overall difficulty progression so that the game becomes harder, sooner. This is an adjustment required by the arcade-style retry system, and also makes the early levels more fun. Please let me know if you think the game is still too easy (or too hard).
  • Fixed a bug that allowed the Squareball to escape the world through the corners of the level.
  • Fixed a bug that could cause jitter/delay when the ball almost reached the player.
  • Fixed a bug that could cause level to reset when thief is killed.
  • Suppressed useless debug messages in the terminal window.

And great news for Mac owners: this is the first Mac OSX release of 2x0ng on Desura! A Mac build of 1.0 was available from my website, but this 1.7 release is brand-new and is light-years ahead of the old release. I should be able to release Mac builds more quickly now, and I'm sorry for the delay in producing this version.

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