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And what is Real-Time Strategy Racing you ask? Built upon real simulated physics, these are future vehicle technologies capable of 1,000+km/h combined with; Track capture Resource collection Mid-race vehicle upgrades And track abilitiesAll played out on extreme full 360 degree track designs and an online racing tournament complete with prizes. We also have plans to open 22RS up to game modding and community built assets. So if you have some ideas for future physics racing vehicles, you can make them, if you have some ideas for some fully 3d track designs that you'd like to try out, you can build them, or if you want to take our suite of physically based vehicles (did we mention we support bikes and maglev?) and unique strategy elements and make something unique of your own, then we want to help you make that happen.

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