Shadows over Silesia is a dark action adventure game with fantasy elements, set in real medieval Europe. With true historical events in the background, you can mainly expect challenging puzzles and difficult battles, but also stealth passages and important decisions. You will come across wizards with false identities, possessed devil worshipers, sexual demons, and beasts from hell, as well as creatures well-known from European mythology.
Europe is in the middle of religious upheaval and many preachers predict that the end of the world is near. The year is 1428 and the Hussites have just set out on their Silesian campaign. These heretics appear to be the biggest threat in the kingless country. But true evil of a completely different kind is lurking nearby and it does not intend to engage in religious disputes.
The graphics are inspired by classic RPG games. They are isometric, stylized, and a bit fairytale-like. The action often takes place underground, in the rain, or at night, which serves to amplify the whole atmosphere and focus, which is mostly placed on light and shadow.
The original riddles you will come across on your dangerous journey will most definitely be challenging. Classic adventure games from the 90's served as my model here. You will have to take advantage of your surroundings, look for objects, obtain information, and solve puzzles or encoded messages. Some problems can be solved in multiple ways, or they can be cleverly worked around.
At times, you will become invisible and creep through shadows past your enemies in order to avoid being seen. Monitoring the enemy's patrol routes and habits will help you find the best path. Or you can try eliminating your enemies quietly, one by one.
The combat system is easy to understand but it takes a bit of practice to fully master it. Remember one thing: being outnumbered is a problem! If three or more opponents attack you at the same time, you will die! The key is to take advantage of their mistakes, wait for the right moment, and then attack. You will face not just knights, villagers, and highwaymen, but also various supernatural beings - and you shouldn't underestimate them.
During the game, you will move around on foot as well as in the saddle. You will visit various real as well as fictitious places in medieval Silesia. You will plunder villages, doggedly defend streets of towns, and explore places such as secret dungeons, abandoned mines, or forbidden sections of monasteries. For example, you can look forward to visiting Röwersdorf, Nysa, the Brzeg monastery, or the Rabesberg castle.
It's been a while, so I'm here with new information about the upcoming action adventure game 1428: Shadows over Silesia. Most importantly, I've got a bunch of new screenshots. You can check them out on Steam store page: Store.steampowered.com. I've also created a short, separate gameplay edit from the trailer: Youtu.be.
Last time, I provided a quick overview of the game's main features, and today I'd like to elaborate on these a little more. But first, I'd like to express my gratitude for the awesome coverage this game has received! A lot of domestic as well as foreign media outlets wrote about it. My thanks to all!
The entire game was strongly inspired by Andrzej Sapkowski's Hussite trilogy and the events in the game even partially take place in the same time period and place - during the spring campaign of 1428. Just like the famous author, I'm trying to tell real history and combine it with a fictitious story with fantasy elements.
Silesia is suffused with magic. Specifically, you will encounter wizards under false identities, possessed devil worshipers, sexual demons, and beasts from hell, as well as creatures well-known from European mythology. The game is linear and you will go through the whole story chapter by chapter, both on foot and on the back of a horse. You will visit a variety of real as well as fictitious places. Among others: Röwersdorf, Nysa, the Brzeg monastery, or the Rabesberg castle. You will plunder villages, doggedly defend streets of towns, or explore places such as secret dungeons, abandoned mines, and forbidden parts of monasteries.
The story is a serious one and it's intended exclusively for mature audiences. However, humor and cynical lines are sprinkled in here and there, and attentive players will pick up on a good number of pop culture references to famous movies, TV shows, or books.
The game graphics are inspired by classic RPG games (although there are no RPG elements here). The graphics are isometric, stylized, and a bit fairytale-like. The action often takes place underground, in the rain, or at night, which amplifies the whole atmosphere and focus, which is placed mostly on light and shadow.
Gameplay is built on three main pillars - exploring, riddles, and combat/stealth. You will have to take advantage of your environment, search for objects, obtain information, and solve riddles or enciphered messages. Some challenges can be solved in multiple ways or can be cleverly worked around. I will give two quick examples:
The combat system is easy to understand. It only uses two buttons, after all - one for attacking and the other for defense. Still, it will take practice to fully master it. Being outnumbered is a problem! If three or more opponents jump at you at one time, you will die! The key is to take advantage of their mistakes, wait for the right moment, and then attack. You will face not just knights, villagers, or highwaymen, but also various supernatural beings - and you shouldn't underestimate them.
In certain parts, direct confrontation is not the way to go. You will sometimes become invisible and creep through shadows past your enemies in order to avoid being seen. Monitoring their patrol routes and habits might help you find the ideal path. Or you can try to eliminate them quietly, one by one.
I was able to establish cooperation with the dubbing in-group Fénix ProDabing and therefore I can happily announce that the game will include not only Czech subtitles, but also complete Czech dubbing! In relation to this, a Czech-dubbed announcement teaser trailer is being released: Youtu.be.
Fénix ProDabing is an interest group which mainly focuses on non-commercial amateur dubbing and voiceovers with a wide fan and supporter base - more information (only in Czech language) at Fenixprodabing.cz.
At some point in the second quarter of next year, a second (story) trailer will follow, along with a press release which will shed light on other, so far undiscussed aspects of gameplay and especially the story. I will also announce the expected (approximate) release date.
At the end of October, a playable demo will be available exclusively at the Gamerpie festival in Brno, Czech Republic. The game will be a part of the so-called "Gamer's Path" in which Bohemia Interactive will participate with its game Vigor, Spitihněv with the retro action Hrot, as well as Silicomrades with Outside the Fox, among others. More information (also only in Czech) at Gamerpie.wtf.
I've been developing the entire project as its sole programmer and designer for approximately the last year and a half. Several external collaborators have assisted me with the project (mainly with graphics, music, dubbing, and localization) as well as a team of volunteer testers.
The game is currently planned only for Windows and PC and it runs on the Unity engine. I'm counting on gamepad support. Other platforms are being considered.
Studio KUBI Games is announcing a new dark action adventure game set in medieval Silesia. It’s a unique mix of several genres: the fighting sequences...
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