THE GAME IS FULLY BLIND ACCESSIBLE. More information on the game's website.
Shadows over Silesia is a dark action adventure game with fantasy elements, set in real medieval Europe. With true historical events in the background, you can mainly expect challenging puzzles and difficult battles, but also stealth passages and important decisions. You will come across possessed devil worshipers, sexual demons, and beasts from hell, as well as creatures well-known from European mythology.
Europe is in the middle of religious upheaval and many preachers predict that the end of the world is near. The year is 1428 and the Hussites have just set out on their Silesian campaign. These heretics appear to be the biggest threat in the kingless country. But true evil of a completely different kind is lurking nearby and it does not intend to engage in religious disputes.
The game is linear and takes place during the entire Hussite campaign. It will be divided into thirteen chapters, with which you will be able to spend about 30 hours of playtime. You will experience everything from the point of view of the two main characters. Hynek, a grumpy Hussite hetman who doesn't hesitate to swear or mess around with anything, and Lothar, a Hospitaller knight, a man of good education and manners who stands alongside his brethren in the front line of the Silesian defense. Each has their own motivations and views of the world around them, different equipment and abilities. Their fates will soon become intertwined. Will they face one another, weapon in hand, or forge a fragile alliance to stand shoulder to shoulder against a far worse enemy?
After a one-year hiatus, the sole developer of 1428: Shadows over Silesia is coming out with a new three-minute trailer that shows a lot of footage directly from the game and reveals what the game itself will look like.
First, let us remind you that Shadows over Silesia is a dark action-adventure game with fantasy elements, set in real medieval Europe. There are three main pillars of gameplay - exploration, puzzles and combat. We like the graphical stylization the most. The isometric graphics are reminiscent of classic RPGs and have a bit of a fairy tale feel to them. The player will move on foot as well as on horseback and visit many real and fictional places in medieval Silesia. He will plunder villages, defend city walls, explore secret underground dungeons, abandoned mines, or forbidden parts of monasteries.
The trailer reveals for the first time that the game's story is told from the perspective of the two playable characters: Hynek, a grumpy Hussite hetman who doesn't hesitate to swear or mess around with anything, and Lothar, a Hospitaller knight, a man of good education and manners who stands alongside his brethren in the front line of the Silesian defense. Each has their own motivations and views of the world around them, different equipment and abilities. Their fates will soon become intertwined. Will they face one another, weapon in hand, or forge a fragile alliance to stand shoulder to shoulder against a far worse enemy?
The development of the game has reached its midpoint and the originally planned scope has increased by a third. The game will be divided into thirteen chapters, with which you will spend 20-30 hours of playtime. So far, everything has been funded solely from family savings. But now the author needs help to bring the project to a successful conclusion. He is launching a crowdfunding campaign to raise the amount of money needed to complete the development.
You get a unique opportunity to not only pre-order the game and support the author, but also to get exclusive early access to the demo, alpha and beta versions of the game. The campaign can be found here (HitHit is the Czech variation of Kickstarter): Hithit.com.
Finally, I'll summarize all the key features:
The entire project has been developed by a single programmer and designer for the last two and a half years or so. He is assisted by many external collaborators (graphics, animation, music, dubbing and localization) and a team of volunteer testers.
The game is currently planned for PC and Windows only (via Steam). Other platforms are being considered, but their support will depend on the success of the PC version. Full gamepad support is planned. The game is powered by the Unity engine.
Thanks, and best regards!
Petr Kubíček aka KUBI Games
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