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How far can you make it? Battle through randomly generated lands and 1000 randomly generated dungeons. Slay monsters, gather resources, and craft new an powerful weapons. All to see just how far you can go. Die in dungeon 999? Start over from one. This is a war of perseverance.

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Combat System

Combat System

News

1000 Dungeons has implemented a new sleeker combat system for the game. This makes the game much more Rouge-ish, and should speed up the play through...

Shadow and Light Part II

Shadow and Light Part II

News

The completion of the discussion about the shadow and lighting in the dungeon. Includes a video of the shadows in action.

Update

Update

News

Development on 1000 Dungeons continues, with an inventory system, and a mini-map. We've also redesigned the combat!

Shadow and Light Part 1

Shadow and Light Part 1

News

In the first installment of a two part update we talk about adding dynamic shadows and lighting to 1000 Dungeons.

Dungeon Generation

Dungeon Generation

News 2 comments

The random generation and rendering of dungeon conversion for 1000 Dungeons is complete.

World Generation in Depth

World Generation in Depth

News 4 comments

An in depth look into how the worlds in 1000 Dungeons are randomly generated.

World Generation and Rendering

World Generation and Rendering

News

The world generation algorithm has been converted from Java to C++ and integrated into the Torque2D engine. This gives us the ability to access the functionality...

Development Update and New Engine News

Development Update and New Engine News

News 1 comment

Development as continued on 1000 Dungeons with further refinement and additional functionality to the battle system. Development has also moved to a new...

Start of the Battle System

Start of the Battle System

News

Development of the new battle system has started. Bloody Tongue Games spent the last week defining and starting the implementation of the battle system...