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Let Marie Poppo lead you into a mysterious world to play!

100% Orange Juice is a goal-oriented boardgame played by OrangeJuice's all-star cast. The cast including characters from Acceleration of Suguri, Flying Red Barrel: A Diary of Little Aviator, ChristmaShu~, Sora, and QP Shu~ come together with all-new characters to duke it out in 100% Orange Juice.

Grab your deck of cards and let the games begin!

Features:

  • Dice, cards, stars, battles and pudding
  • 4 Single-player campaigns
  • Playable by up to 4 players
  • More than 50 different cards to collect
  • Countless battle combinations
  • Utilize each character's unique combat attributes
  • Use Hyper Cards to come back from behind

Story:
This is a world where dogs, people and machines fly through the air.
In that world, a small patch of darkness was born.
Infinitesimal at first, it gradually began to envelope everything...

A youth named Kai, led by the mysterious life form known as Marie Poppo, begins a journey that will span worlds. The black, bottomless darkness of desire slowly eats away at both Kai and the world itself...

(Copies purchased through the Indie Royale and Fruitbat Factory store will also give a Steam key once Greenlit.)

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100% Orange Juice is developed by Orange_Juice, whom you may be familiar with from games likeAcceleration of Suguri and Flying Red Barrel: Diary of a Little Aviator. It’s an all-stars board game featuring characters from Orange_Juice‘s other games (including the aforementioned). Oh, and beautiful cards to collect.

100% Orange Juice contains 4 single-player campaigns, and multiplayer for up to 4 players.

The game is now available through Indie Royale.
Visit the game's homepage here.

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Post comment Comments  (0 - 10 of 33)
ns-mars
ns-mars - - 556 comments

please let us share files

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ns-mars
ns-mars - - 556 comments

It's fun but Bounty Hunt takes a long time

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QuintLindwurm
QuintLindwurm - - 12 comments

FYI in the summary you should change the Flying Red Barrel subtitle to "Diary of a Little Aviator", since that's the name the English release uses.

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PhleBuster Creator
PhleBuster - - 53 comments

Thanks, fixed.

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mario182
mario182 - - 1 comments

After figuring out how the game works, it's lots of fun! :D

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Wandering_Swordsman
Wandering_Swordsman - - 23 comments

Greetings! ^_^

Is there a manual?
And if so where can I find it?

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PhleBuster Creator
PhleBuster - - 53 comments

We're working on a manual and hope to have it out any day now!

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pczelda
pczelda - - 15 comments

Ok I like this game, but I don't understand it, and am pretty frustrated. It's hard as heck to win, best I've ever managed is finishing 2nd place once, most of the time 3rd or 4th. The battle system seems totally random, I've seen Player 1 attack with a role of 1 and Player 2 have a 6 and still get whacked. Plus I can't seem to win battles much, I get killed a lot whether or not I'm the one initiating the battle. Everything seems random, even the cards you choose to start out on the game board are mixed in the draw pile for all 4 players to potentially get? I chose Suguri as my character, but maybe she's not the best for a beginner, Idk. Any advice? Thanks!

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pczelda
pczelda - - 15 comments

Oh and I have another question/suggestion. We can have more than 3 of the same card in our collection, but we can only use up to 3 of them in our deck? Can we trade or sell the extras (after the 3 copies) to other accounts or to the card store for credit, since we can't use them, and if this doesn't exist in the game, can I request an update of the game having this, or even an automatic thing where the 4th/later card copies are automatically sold?

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pczelda
pczelda - - 15 comments

Ok thanks for this help, but I'm still not understanding some things. The cards you choose before starting a game go into the draw pile for anyone to get? Seems to me that if you choose your deck, you should have a personal draw pile of the ones you chose. Also, I still can't tell how the battle will end; is there no way to know the strength of an enemy/boss before you find out the hard way from their rolls? Plus, it seems to be random whether you can choose to stop at one of the home spots or not when you roll more than the required number to land there. Why is that? Plus the star cost on cards confuses me (what's the difference between green and yellow stars?) I chose Kai this time, but still lost (and I chose defense one time in a battle against a computer player, and still got killed), so I guess you just have to take it as you go, you're gonna have bad games, seems to be no way around it.

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PhleBuster Creator
PhleBuster - - 53 comments

Hi, to answer a few of the questions, everyone's cards go to the same pile, together with 8 hyper cards. So you can't determine all the cards people will draw, but you should choose cards that suit your character best (for instance, -defense and +evasion cards for Suguri, as characters with opposite attributes won't benefit much from them). There are lots of cards where it doesn't really matter whether it's you or an enemy who uses them (like Here and There and Holy Night) so you should evaluate whether you want their effect in the game or not. In simplest terms: if you want to fight your way to the victory, fill your deck with battle cards; if you're going to try to collect stars, add defensive, movement and +star cards.
As for the goals, every player has their own they can always stop at (it's the one matching your portrait's color), but they can also land at the opponents' homes with an exact roll.
You should always beware bosses, their stats are way high, but you can still lose any battle against a well buffed opponent (if you don't have defensive cards), or one who rolls a 6 against your 1.
Many hyper cards give a huge bonus in battle, but they're rare and often costly to use. It's one valid strategy to stack up cards that cause damage to players, and only hit them when they're low on HP. If you get to attack a player with 1 HP, you're likely to win no matter their stats.

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PhleBuster Creator
PhleBuster - - 53 comments

Characters like Kai with a bonus to attack and defense are easiest to start with. If you stick to defense you won't get KO'd too often. It's also a good idea to not initiate a fight against players if they're not already on low HP or you have a good attack bonus.
Keep in mind that winner steals 50% of the loser's stars on KO.

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PhleBuster Creator
PhleBuster - - 53 comments

Hi, the most important thing to grasp for survival is the difference between defense and evade. On defense, you lose (attack - defense) hp, but you always lose at least 1hp. On evade you need to roll higher than enemy attack roll - if successful, you take no damage, otherwise you take full damage. Suguri has +2 evade but her defense is bad so you need good judgment to not get knocked out all the time. The home page recommends her for experienced players.

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