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0RBITALIS is a satellite launching simulator with a retro-puzzle style. Launch your satellite into orbit and go head to head with the dominant force that formed the entire universe: Gravity.

These launches won’t be a spacewalk in the park, there’s all manner of stars, planets, comets, pulsars and more to navigate. Not to mention rival probes that will compete against you and even chase yours down. Oh, and did we mention those anti-gravity probes?

Features

  • Experience an accurate gravity simulation with a unique minimalist aesthetic.
  • Explore 100 levels across twelve sectors, each one with its unique gameplay mechanics.
  • Experiment with teleports and bullet time to bend the very fabric of space for that perfect launch.
  • Discover and unlock 39 challenging achievements.
  • Use the intuitive editor to design your own levels and share with the world via Steam Workshop.


Supernova Edition includes:

  • 12 track 0RBITALIS Soundtrack by Doseone.
  • The Art of 0RBITALIS - Digital Art Book.
  • 40+ Background images to use as you wish.

To view these extras, right click on 0RBITALIS in your game list, go to "properties", go to the "local files" tab, and click "browse local files". These extras will be in the "Extra content" folder.

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0rbitalis
Platforms
Windows, Mac
Developer
Alan Zucconi
Publisher
Mastertronic
Engine
Unknown
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Homepage
0rbitalis.com
Release date
Game watch
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Style
Genre
Puzzle
Theme
Abstract
Players
Single Player
Project
Indie
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Latest tweets from @alanzucconi

RT @redblobgames: How I turn a convex polygon into a rounded shape: connect a center point to the midpoints of each side, then draw a… T.co

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RT @WilliamChyr: After 7 years, Manifold Garden has finally launched! It is available now on @AppleArcade & @EpicGames. Trailer:… T.co

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RT @AurochDigital: It's o-fish-al! #Megaquarium is (tr)out now on PS4, Xbox One, and Nintendo Switch. 👩‍🔧 Design the aquarium of your… T.co

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RT @cyangmou: Pixel Art deserves recognition as an art movement. I spoke about this at #gic19 Best wishes to all people who creat… T.co

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RT @GaryMarcus: Since @OpenAI still has not changed misleading blog post about "solving the Rubik's cube", I attach detailed analy… T.co

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RT @Der_Kevin: I wanna write this series for my Patreon about all the Prototypes I ever did, what I used, what I've learned and ho… T.co

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RT @IRCSS: I am writing a substance painter like painting tool for Unity. You can paint directly in texture of the mesh (for n… T.co

Oct 19 2019

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