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0RBITALIS is a satellite launching simulator with a retro-puzzle style. Launch your satellite into orbit and go head to head with the dominant force that formed the entire universe: Gravity.

These launches won’t be a spacewalk in the park, there’s all manner of stars, planets, comets, pulsars and more to navigate. Not to mention rival probes that will compete against you and even chase yours down. Oh, and did we mention those anti-gravity probes?

Features

  • Experience an accurate gravity simulation with a unique minimalist aesthetic.
  • Explore 100 levels across twelve sectors, each one with its unique gameplay mechanics.
  • Experiment with teleports and bullet time to bend the very fabric of space for that perfect launch.
  • Discover and unlock 39 challenging achievements.
  • Use the intuitive editor to design your own levels and share with the world via Steam Workshop.


Supernova Edition includes:

  • 12 track 0RBITALIS Soundtrack by Doseone.
  • The Art of 0RBITALIS - Digital Art Book.
  • 40+ Background images to use as you wish.

To view these extras, right click on 0RBITALIS in your game list, go to "properties", go to the "local files" tab, and click "browse local files". These extras will be in the "Extra content" folder.

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0rbitalis
Platforms
Windows, Mac
Developer
Alan Zucconi
Publisher
Mastertronic
Engine
Unknown
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Homepage
0rbitalis.com
Release date
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Style
Genre
Puzzle
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @alanzucconi

RT @AlanZucconi: You might have heard that Conway's Game of Life is Turing complete. But what most people who are familiar with the… T.co

23hours ago

RT @dukope: Back in 2015 I wrote a set of tools to record full 3D diffs for all of my edits in Maya. A few years of development… T.co

Oct 19 2020

This Wednesday I'll be joined by @AllanCudicio for another episode of Gamedev Graveyard! We'll talk about the Afro… T.co

Oct 19 2020

RT @HarryAlisavakis: Trying to break my creative slump by creating, of course, more water shaders in Unity 🌊 The approach for this one… T.co

Oct 18 2020

RT @PossiblyAShrub: I did it! Inspired by @AlanZucconi 's video on #cellularautomata, I made: *drumroll* A countdown clock connected… T.co

Oct 18 2020

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