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Initially a fork of 0AD, the realtime strategy game targetting city phases and fun play, it combines RPG and co-op features with RTS. It simulates world history starting at 200 000 B.C.E. and features realism like flow of time, lively atmosphere, civilization merging and foundation, day night cycles, weather, seasons and an elaborated tech, commander system as well as a hybrid AI for RTS-RPG style game play (coop, p2AI, AI2AI, p2p). Travelling time may give rise to questions about the circles the world seems to be caught in, e.g. conflicts, misunderstandings and group, personal interests to the disadvantage of the beauty of the world

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Report RSS Mobile fetch static & Wait for Animation end.
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Guest
Guest - - 689,210 comments

I assume, invetory its only an addition to heroes?, still, it's awesome.
att: skr.

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radagastearendil Author
radagastearendil - - 59 comments

Every entity can have it. Micro is optional as entities handle it on their own. This goes in harmony with the Profession system that is being worked on.

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Description

A better visualization, also showing that transition animations are being waited for being finished to allow for fluent e.g. mounting, sitting and unmounting a horse animations.

It can be considered a glitch for non-transition animations. Will be fixed ASAP.