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Initially a fork of 0AD, the realtime strategy game targetting city phases and fun play, it combines RPG and co-op features with RTS. It simulates world history starting at 200 000 B.C.E. and features realism like flow of time, lively atmosphere, civilization merging and foundation, day night cycles, weather, seasons and an elaborated tech, commander system as well as a hybrid AI for RTS-RPG style game play (coop, p2AI, AI2AI, p2p). Travelling time may give rise to questions about the circles the world seems to be caught in, e.g. conflicts, misunderstandings and group, personal interests to the disadvantage of the beauty of the world

Report RSS Board decision: Time machine splits into 2 projects

The project has been split into two efforts: E1 custom engine, E2 compatibility layer

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The compatilibility layer allows to bring HannibalAI up to date if desired by the community.

It is compatible to both 0A.D. pyrogenesis, 0B.C. pyrogenesis and the custom engine (E1)

There are only few RPG features in E2 compared to E1.

This means 0B.C. pyrogenesis will at some point merge back into 0A.D.

The club board in the future will raise funds for E1, E2, 0B.C. pyrogenesis and 0A.D. pyrogenesis simultaneously (a share of 1/4 for every of these projects).

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