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Initially a fork of 0AD, the realtime strategy game targetting city phases and fun play, it combines RPG and co-op features with RTS. It simulates world history starting at 200 000 B.C.E. and features realism like flow of time, lively atmosphere, civilization merging and foundation, day night cycles, weather, seasons and an elaborated tech, commander system as well as a hybrid AI for RTS-RPG style game play (coop, p2AI, AI2AI, p2p). Travelling time may give rise to questions about the circles the world seems to be caught in, e.g. conflicts, misunderstandings and group, personal interests to the disadvantage of the beauty of the world

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Developer company is hiring: 3D artist / coder / generalist

Developer company is hiring: 3D artist / coder / generalist

News

worlddevelopment lists vacancies animation | 2D | 3D artist, electronics engineer | coder | mathematician | generalist.

More Variety: Fauna

More Variety: Fauna

News

Long live living creatures long and short :) See the world grow - and shrink.

Development report: Day & Night

Development report: Day & Night

News 1 comment

Day night cycles added to engine, simulation complementing world time. Enjoy sunrise and sunset. :-)

Development report: Time

Development report: Time

News

No (time) travel without time. In world time added to sim and GUI.

Board decision: Time machine splits into 2 projects

Board decision: Time machine splits into 2 projects

News

The project has been split into two efforts: E1 custom engine, E2 compatibility layer

Farewell HannibalAI, Aiye HybridAI

Farewell HannibalAI, Aiye HybridAI

News 1 comment

HannibalAI discontinued to bundle resources of the two ships for the new engine, HybridAI.

What is so great about pyrogenesis? Weighing up engines.

What is so great about pyrogenesis? Weighing up engines.

News

Alive. Engine considerations. Pro and contra. Future. RTS RPG co-op Hybrid consequences. 0 B.C.E.

Development report: Campaigns #2

Development report: Campaigns #2

News

An outline of the different kinds and parts of the campaign system is given. Starting with the types of maps and limits. Noting single- and multiplayer...

Developer company: Team Portrait: Jan (Consul)

Developer company: Team Portrait: Jan (Consul)

Feature

A club member talks about goals + fascination of living through history and adventurous journeys towards fulfilling worlddevelopment goals.

Developer company gives first insight into finances | Capability system debugging

Developer company gives first insight into finances | Capability system debugging

News 3 comments

Some time before finalizing the DIY Java Server Pages open bookkeeping, balance tool, a preview insight into the rental contracts' finances is given.

Developer company is forming 2: Founded & launched!

Developer company is forming 2: Founded & launched!

News

The company (club) "worlddevelopment" has been founded. It has launched its operations.

Developer company is forming 1: Logo

Developer company is forming 1: Logo

News

The developers of 0BC, the club world development due to become registered in Germany are gathering. A logo has been created, will be described. A german...

0 B.C. Time Machine on SourceForge

0 B.C. Time Machine on SourceForge

News 1 comment

Publishing free binaries on sourceforge.net to free funds for development. Mailing lists.

[quick info] What happened!

[quick info] What happened!

News

Our Virtuality, 3D studio acquired a physical base to finance, host, optimize development. A modular modification, extension manager, featuring automatic...

Development Report: Roads #1

Development Report: Roads #1

News 6 comments

The time machine allows construction of roads to accelerate transport or travel, increasing the emphasis on strategy and diplomacy (e.g. to gain access...

Development Report: Campaign System #1

Development Report: Campaign System #1

News

The campaign system consists of several layers: low-detail, high-detail, boarding from one map to another and the storyline handling. This news is about...

0 B.C. Audio Department & Theme Draft

0 B.C. Audio Department & Theme Draft

News

Introducing the audio department of 0 B.C.. Theme Song Draft - Piano Part.

Development Report: Aura Rewrite

Development Report: Aura Rewrite

News 7 comments

The aura system has been recreated to allow for dynamic auras.

Development Report: Inventory System #1

Development Report: Inventory System #1

News 4 comments

Once told an inventory/item system with animation compatibility (exchange weapons, shields and more on the fly) to be impossible, now here is the proof...

Development Report: Animation Rework #2

Development Report: Animation Rework #2

News 3 comments

Transition animations on a per animation base, for maximum artistic flexibility and yet another efficiency boost.

Development Report: Animation Rework #1

Development Report: Animation Rework #1

News 4 comments

Allow animations to play in the reverse direction. Allows artists to use the same animation for different purposes. e.g. mounting and unmounting a horse...

Fix: Renderer weirdness

Fix: Renderer weirdness

News 4 comments

Several problems related to water rendering could be resolved.

Development Report: XML Rework

Development Report: XML Rework

News 2 comments

0BC uses libxml, which runs on a diversity of systems. The use of libxml has been reworked in such a way that both artists and all kind of other developers...

Development Report: Proof of concept jet fighter

Development Report: Proof of concept jet fighter

News 3 comments

Using rewritten stackable entity system. Ykkrosh' plane code reworked, wildly jumping planes now belong to the past [fixed]. Eurofighter and self-propellant...

Development Report: Proof of concept tank.

Development Report: Proof of concept tank.

News 1 comment

A proof of concept tank has been created to show that the engine is capable to simulate modern warfare.