LostDemo
Singleplayer MapSimple tech demo of walking on a planet and exploration.
Controls:
WASD Normal Walking.
Shift Sprinting/Boost.
Space to Jump.
Q or E to roll while in 0G mode or in ships.
R to interact with ships and doors.
L to toggle the Hud
I hope you will enjoy it, fly safe o7
Patch Notes.
(Current) Ver 1.5.5
-Added Mega-map(started working on flying to different systems which will all be part of one mega-map, look out for a ring close the station.)
-Added a new moon.
-Added Gravity to the Planet/Moon.(Affects ships and player)
-Added you can now land and walk around on the Moon.(this is still a bit buggy in some locations.
-Added code to prevent rendering/moving issues when the player moves far out of the map.
-Added Ships can now grab onto asteroids.(press g to unlock again)
Ver 1.5.3
-Added Health to player ships.
-Added a Console to spawn ships.
-Added physics astroids.
-Updated the unreal engine project from 4.16 to 4.18
-Fixed AI Flying out to nowhere.
-Fixed AI infinite missile spawns.
-Cleaned up a bunch of code.
-Made Forces/torques frame independent.
Planned features
-Adding economy(for each ship kill you get money, maybe also mining.)
-Ship upgrades you can buy.(Health, More speed, More damage)
-Repair/Resupply Station.
-Adding Ammo.
Ver 1.5.2
-Reworked targeting + faction system(Enemies should now randomly pick a target instead of focusing on the player.)
-Added Astroid field to spawn points.
-Reworked rockets, (should now always cause damage and explode, instead of orbiting the target.)
Ver 1.5.1
-Added Physics grid to the Station(removed G Key for changing to G/ZeroG mode.)
-Added New environment meshes.
-Ship spawn points orbit now.
-Reworked code for Ships, Player, AI_Ships
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Ver 1.6.2
-AI now predicts targets path.
-ReSculped the moon.
-Added an enemy camp on the moon.
-The character should no longer slide on the surface.
-Performance tweaks.
-Bullets are now visible for the full lifetime.
-Added turret to the Vehicle.
-You can now lift the Vehicle.(hover above it for a second.)
-Added a bigger signature to the ships for an easier rocket lock on.