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[VFX Artist] Needed for FPS Rogue-Lite (Forums : Recruiting & Resumes : [VFX Artist] Needed for FPS Rogue-Lite) Locked
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Jan 4 2019 Anchor

RatDog Games is looking for a VFX Artist to join our team on either a full time or part time basis depending on the candidate.

The project is a 3D FPS created in Unity 3D.

The ideal candidate would have experience with Unity 3D

We are looking for someone who can assist in the following ways:
-> VFX Creation

• Experience creating complex real time particle systems in Unity
• Experience modeling/creating effects in 3D Studio Max, Maya, or comparable application.
• Experience painting and assembling sprite sheets in Photoshop or comparable applications.
• Comfortable with the use of out-of-box shaders and materials that are appropriate for real-time
effects.
• Ability to create stylized effects.
• Familiarity with real time animation pipelines for vfx integration.
• Comfortable working in a highly collaborate and iterative environment.
• Comfortable taking ownership of your tasks; driving the creative process based on direction and
feedback.

What can also help you be successful in this role?
• Love of playing and creating games.
• Experience in writing optimized shaders and scripts.
• Experience in procedural development using Houdini.
• Familiarity with real time environmental lighting methods.


View Link Below for Gameplay Footage of project:
Youtube.com

Feel free to contact with your portfolio at andrew(at)ratdoggames(dot)com

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