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Testing game title, pitch and blurp (Forums : Ideas & Concepts : Testing game title, pitch and blurp) Locked
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Jun 8 2018 Anchor

I could use some help with testing a title, pitch and blurp for a game we start developing. I'd appreciate you go trough them and let me know your thoughts.

Title: Limited Liability

Pitch: Adventure trade game in a brave new world

Blurp:
You start on a former prison planet of a fallen regime. You have little but your trading skills, a couple of contacts and an old, rusty VTOL transporter. Whether you will use it to start a steady trading company or take the adventures root of smuggling contraband or discovering rear goods is up to you. Just keep in mind, whatever you do will impact the world around you.
The times are good for enterprising individuals, but life is short. Will you manage to become rich before you die or will you make enough money to live forever?



Some suggestions of questions you might answer:
1. What is the game about?
2. Do these three element create a coherent picture?
3. What the game is definitely not about?
4. Who might be interested in this game?

Jun 9 2018 This post has been deleted.
Jun 10 2018 Anchor

1. Trading, barter in a sci-fi universe, or on a Dune-like planet. You only have a limited amount of time before the game ends in a gameover, so the objective is to gain enough funds to become immortal.
2. Internally, yes. Together, not much. The description hints that the game is sci-fi or future themed, but the title and the pitch have nearly nothing to do with that.
3. It probably isn't about travelling the galaxy and going from one planet to another.
4. Space adventure, sci-fi, space-faring and futuristic roguelike fans (even if going out to space is not really hinted at).

Edited by: feillyne

Jun 10 2018 Anchor

Thanks, some useful observation, especially re point 2.

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