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Star Wars BF2 mod tools (HELP!) | Locked | |
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Oct 31 2018 Anchor | ||
Hello, I'm having a very hard time trying to figure out why when I launch my BF2_Modtools it comes up with an error message saying "insert CD1" Now I tried to downlaod the no CD version and all it does is launch the regular game. I'm not sure what to do, can anyone help? Edited by: JonTheCrusader |
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Dec 7 2018 Anchor | ||
First you need to download the editor for the game. Weighs a lot - 541 MB. The pump on this ссылке-www.playground.ru/files/29876/. 5. After the end of the Munge (get out plate), in folder with modom will emerge folder data_OMG (where OMG - name maps, and this depends on, what three hew you introduced in munge). 6. Open the assets folder in the shared folder. There are several folders. So far, we only need two sides and worlds. a) let's say you want to make a hot card. Open assets\worlds\hot. b) open the folder of your mod\data_OMG\Worlds\OMG and you will see one folder - world1. The HOT 4 folder contains world1, odf, msh, and effects. C) open the HOT/world1 folder and copy the contents to the OMG / world1 folder. Now there should be 4 folders in OMG folder-world1, msh, odf and effects. = = = = = The next step is the editor. Run ZEROeditor in the data_OMG folder. To control the flight in the Editor - press TAB. 1. Click LOAD and locate the data_OMG / world1 file OMG folder.Wld and download. 2. The height button is responsible for the height. Spray height can be 4 ways-paint, spray, mix, raise (2, see Fig.) Parameters square, cone, round, bell, spray brush ramp (3, see diagram) The width and depth options adjust the brush size. When you do the height - do not get to the checkpoint! 3. The next step is objects. Selected object. A) Click the Browse button (1, see figure). And select objects from the data_OMG/Worlds/OMG/world1/odf folder. To place it on the map, click the place button (2, see figure). Place the object on the map. To select this object again, press the SELECT button (3, see figure). b) the object can be moved along 3 axes-height, length and width. To adjust the height, use the LOCK parameter (4, see figure). You can move objects by holding down Z, C, and the right or left mouse button (rotate). Again, objects do not have to touch the checkpoint. 4. Textures. Textures are already placed on the map. Because on the map we Kotowska, it is necessary to change the texture. Click the Browse button (see figure 1) and select a texture. Everything else is standard-brush, brush size and spray type. On the right (2, see figure) will be shown the textures that have been used or are in use. = = = = = Now we need to do something else. Open the\assets \ sides folder and copy at least 3 folders - this is shared (required), rep and cis (if you do clone Wars) or imp and all (if you do GCW). If you do both eras, copy 5 folders-Common, imp, rep, cis, all. = = = = = Edited by: hehshshdg789 |
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Dec 24 2018 Anchor | ||
Thank you! |
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