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Program help (Forums : Development Banter : Program help) Locked
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Jul 8 2020 Anchor

Hows it going? I'm hoping someone has a solution for what I'm looking for.

I have some models with existing textures. I'm not familiar with the jargon but any overall model is comprised of multiple objects so the textures are on different sheets or materials. I'd like to modify, enhance, and/or alter those textures on the model if possible. I was hoping I could accomplish this in Substance Painter but the process is time prohibitive.

Is there any program you guys are aware of that would allow the importation of an FBX/OBJ file with the existing textures intact while also providing direct editing of those textures?

Thanks in advance.

Jul 25 2020 Anchor

Which program/engine is this?

Jul 25 2020 Anchor

****

Import objects in Sculptris Alpha 6, and than just use different textures, very easy program.

Jul 26 2020 Anchor

The models are being used in Unity but I'm doing all the actual work in Max and Substance painter.

I'll look into Sculptris Alpha 6 and see how that works.

What I've been doing so far is condensing the various components down via "attach" in max and then consolidating that object's various textures onto a single page. From what I understand it's supposed to make the objects work better in Unity anyway, since Unity hates draw calls, but it's been fairly tedious and slow.

Sep 15 2020 Anchor

In your situation, Sculptris Alpha would be pretty nice choice. It helped me a lot when I was at the same development processes you are. Anyway, if you will face some more serious problems with game dev process, I think you should order some dev help from third party agency, which will know for sure how to resolve your exact development issues. I know at least one awesome dev company, and here is their web page with 3d animators outsourcing offerings and suggestions, where they also show a lot of game cases and projects, like Gardenscapes, Pearl's Peril, and hundreds of other cases. You can just take a look at their cases and reliable solutions, just to be sure that in the future - you will have an option to order some outsourcing work from them.

Edited by: jeremy11W

Oct 23 2020 Anchor

Scultris Alpha 6 is definitely super easy, though it did seem to lack brushes and textures out of the box.

I failed to say originally but this is for a mod rather than a game, so I'm not really looking to spend money on outsourced assets or work; though I do appreciate the advice. Self-teaching as I go is certainly my core issue and not the capabilities of the programs I'm working in (perhaps aside from unity lol). What I keep running into seems to be that while the programs are able to achieve the results I'm looking for they aren't meant to do it in the way or process in which I'm trying, so it's a matter of me learning the proper way of attaining those results while also learning the process.

Thanks for the help guys, I think I have a good handle on what I'm doing now. :)

Oct 26 2020 Anchor

-Old ways are always better.

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