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Please critique my game trailer (Forums : Pimpage & Posing : Please critique my game trailer) Locked
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Jan 8 2021 Anchor

(or Youtu.be)

game name: Fortuito: Lost History

Hello everyone
how can i improve this trailer?
would you buy a game like that for $ 2.99 USD?
thanks!


Aug 19 2021 Anchor

Cool trailer already! But I wouldn't be conviced to buy the game solely on this, I'd have to look at a website too etc.

That being said, I think there are ways to make the trailer more "tempting". Your game seems to be very atmospheric and you are on the right way to showing that with the "waking up scene", followed by graduated tension when "exploring", until "something happens". I absolutely love the cuts into perlin noise which add to the atmosphere and help control the tension.

However after the heart part, the trailer somehow loses the tempo, becoming more of a "gameplay showcase/preview", losing on the tension and atmosphere in the process as well. I believe that in an AAA trailer, the tempo would raise GREATLY after "something happens". You can even cut the duration of the second half of the trailer just to do that - no more exploring, just glimpses of shit shit SHIT, faster and faster until... silence? ;) If your game is actually combat-heavy, I would use lots of preferably brutal scenes in this part of the trailer. Because the whole trailer should go like "Where am I" -> "What is this" -> "Is this hell" -> HELL.
As I mentioned by the cuts, you already _are_ showing good parts of hell, they just need cutting. Best example are the combat scenes: there this first one where you shoot, you make a step, you look, and then you shoot again. The tempo is totally off considering how far in the trailer we are. Im no expert but I say cut that combat, even if you leave both shots right after each other creating a visible cut, because the cuts actually add on the nigthmare feeling. Put more perlin in-between if it looks too sudden. (And basically the same can be said about the "red devils on a bridge")

I hope these thoughts will help a bit. Good luckon your game! :)

TLDR: Im no expert, but imho you are raising tension correctly, but after the peak, it has to keep the tempo up, have a real "snap", until it suddenly ends, leaving the viewer traumatized thinking about what kind of cool hell was that. Right now, it doesnt. .)

Edited by: DarkGran

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