Ice Node Interactive is looking for talented individuals on the Source engine to assist in the creation of a tester product that will be used to collect market data and metrics. All positions are paid weekly, however, time is of the essence giving this entire project a maximum development time of 2 months. Bonuses will be paid to those that manage to complete tasks before the deadlines, and to those able to handle multiple skillsets.
Position: Programmer
- Fluent in English reading and writing
- Experience with Source programming
- Experience with Source networking
- Deep understanding of Source & Steam frameworks
- Willing to follow programming & game requests with precision
Position: 3D Modeler (Characters, NPCs, Props, Weapons)
- Fluent in English reading and writing
- Experience with Source modeling
- Has access or owner of all required software to handle modeling on Source engine
- Deep understanding of modeling compiling from chosen modeling package to game
- Willing to change designs based on feedback
- Experience with animation preferred
- Has a creative mind in the design of enemy types based on verbal descriptions
- Willing to work with other team members in the animation & 2D Artist section
- Portfolio preferred
Position: 3D Animator (Characters, NPCs, Weapons)
- Fluent in English reading and writing
- Experience with Source animation
- Has access or owner of all required software to handle animation on Source engine
- Willing to change animations based on feedback
- Experience with modeling preferred
- Has a creative mind in the animation of enemy types based on verbal descriptions
- Willing to work with other team members in the modeling section
- Portfolio preferred
Position: 2D Artist
- Fluent in English reading and writing
- Experience with detailed Source texturing
- Has access or owner of all required software to handle texturing on Source engine
- Deep understanding of the Source texture compiling process from texture to game
- Experience with texture materials including normals maps, diffuse maps, and specular
- Willing to work with other team members in the modeling section
Position: Level Designer
- Fluent in English reading and writing
- Experience with Source mapping
- Has access or owner of all required software to handle mapping on Source engine
- Deep understanding of level trigger events and multiplayer map components
- Willing to work with other team members in the programming section
- Willing to follow drawn 2D map blueprints and convert them with an element of creative freedom to ingame
- Portfolio preferred
If interested please send your resume & portfolio to jobs@icenodeinteractive.com If you have a skillset that is not listed above, feel free to contact us on the role you can provide.
Edited by: IceNodeInteractive