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OpenGl:Not worth it? | Locked | |
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Dec 10 2012 Anchor | ||
People must be tired of this post all the time but I need help. I learning Opengl worth it, or will I just end up spinning my wheels? Should I use a game engine instead? What path will help me avoid "burning out"? Thanks people! Edited by: RACC00N |
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Dec 10 2012 Anchor | |
Yea it's worth it -- - My portfolio |
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Dec 10 2012 Anchor | ||
I want to use more devices use OGL vs DX (Windows, Linux, Mac, pad's, phones, etc?) but I'm not sure, but I'd say more games use DX vs OGL (XBox & 90% of all PC games use DX) |
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Dec 10 2012 Anchor | ||
Serious Sam3, Rage and Outerra (from top of my head) basically any game that went to Apple are all OpenGL. |
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Dec 10 2012 Anchor | ||
It's largely irrelevant whether you choose to start with OpenGL versus DirectX, since most implementations are theoretically portable between the two with a little knowledge of the two platforms. Start small and work your way up. There are some great OpenGL graphics programming tutorials out there. |
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Dec 10 2012 Anchor | ||
So it is do-able? |
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Dec 11 2012 Anchor | |
I think it depends on what you want to initially get out of your foray into game development? Do you want to write a game or do you want to write an engine? Learning OpenGL (or any aspect of programming or game development) will never result in spinning your wheels if you're approaching it wisely. To know what would prevent you from getting burnt out, we'd have to know you better... I'd argue that only you could answer that question after spending some time with both options. -- -æ |
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Dec 11 2012 Anchor | |
He says he doesn:t want to burn out. Doing something from scratch is a very good way to do that. Maybe try an abstracted renderer. Irrilict is a great c0++ engine that has an opengl, directX and various software renderers. Give it a try -- My portfolio - Levelism.com |
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Dec 11 2012 Anchor | ||
I have looked into things, and have picked the LOVE engine. Edited by: RACC00N |
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Dec 12 2012 Anchor | |
Oh sorry I was under the impression you wanted to use c++ -- My portfolio - Levelism.com |
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Dec 13 2012 Anchor | ||
You've picked up LOVE? I wrote an isometric demo in LOVE. It's really quite a powerful little game library/engine primitive. And it's easy to transfer knowledge of C/++ to Lua (not to mention Lua's a very speedy language). In short, if you know your way around a stack operations, you can't go wrong with it (knowing how to manage a sprite drawing stack will be very helpful indeed). |
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Dec 15 2012 Anchor | ||
I use SDL+OpenGL, it works fine. Finding documentation on doing 2D stuff with OpenGL was more difficult than I expected, however. |
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Dec 17 2012 Anchor | ||
If you're interested in Open GL, there's a great site with tutorials: Opengl-tutorial.org I work on platforms other than Windows, so it's a decision that's a no-brainer for me. |
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