|Non-linear story writing||Post Reply|
|Dec 9 2018 Anchor|
Hi guys! Currently, I'm writing storylines for a roguelike video game. It's not going to be a linear story with a definite start and end. Only the start will always be the same, but how the story progresses and ends depends on players performance and choices.
Is there anyone who wrote non-linear narratives? How did you approach it?
|Jan 7 2019 Anchor|
A good start is to create a "tree" outline of your story with all the major plot points, including points that may change depending on the player's actions. There's a wide range of software you can do this in, from simple spreadsheet creators to dedicated story outline software. Draw.io is an easy and free way to draw this out.
|2hours ago Anchor|
It's really cool idea! I wanna see a result
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