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MMORPG Framework for Unity | Locked | |
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Mar 13 2019 Anchor | ||
Have you ever dreamed about your own MMORPG game? We started developing our game in early 2015, at least based on Unity and Atavism MMORPG framework. We developed lots of content, improvements, and fixes during for Atavism during those years, and in November 2017 we took ownership of Atavism project. Since then we introduced 4 major releases: Now we are following roadmap for 2019, wherein the first release 2019.1.0 we will introduce lots of new features and improvements: Atavismonline.com If you are an MMORPG fan, join our community Discord.gg and see for yourself how easily you can build your dream game. We are providing the Atavism Live Demo, which was built within 2 weeks, which is like a sample of a game created based on the framework. We also have 14 days trial in which you can test a complete package from the developer point of view: Atavismonline.com Release notes of the new version - Atavism 2019.1.0 - Wiki.atavismonline.com Over 300 improvements, new features, and fixes, you are risking nothing, check our 14 days trial or Live Demo. The year 2019 is behind us, so I thought I'll sum it up a bit to show you what happened in Atavism and how it evolved during that time. During that year we made 3 big releases: - Atavism 2019.1.0 (added new features like minimap, loading screen, rewritten Atavism Editor, which is the graphics interface for Atavism configuration, massively improved server performance by 20-200x, implemented over 300 improvements, new features, and fixes) - Wiki.atavismonline.com - Atavism X (10.0.0) (was focused mostly on horizontal scaling, where 4 servers are possible to multiplicate and automatically balancing based on the number of entities in the server instances) - Wiki.atavismonline.com - Atavism X.1 (10.1.0) (was the last release in 2019 which fulfilled the roadmap where we introduced rankings, achievements, talents, permadeath functionality, bonuses, premium accounts module, gear score, repair option, loot distribution in a group and personal loot options) - Wiki.atavismonline.com So, to resume, during 2019 we introduced over 1000 improvements. Some were fixes or improvements, but among them, there were also big features like scaling. But that's not all. In November 2019 we received Epic Mega Grant, so we are proud to announce that Atavism for Unreal has been started, and we already have some sneak peek to present. Here you can find our project page Atavismonline.com and dedicated forum section Forum.atavismonline.com Here is the first video about the new Atavism Editor which is during development Join our community and let us know what do you think about it. We are open to your suggestions. Edited by: Killer__san -- Atavism - True scalable and fully featured MMORPG Framework |
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