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[Looking for Advice] SideWorld (Forums : Ideas & Concepts : [Looking for Advice] SideWorld) Locked
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Feb 16 2019 Anchor

Hello everyone, I'm making this post because I need some advice, I'll explain bellow, but before let me share with you the game I'm currently working on.

SideWorld


SideWorld is a colony simulator inspired by Terraria and Craft the World, it's actually playing Craft the World that pushed me to go through with this project, i love Craft he World but after playing it for quite some time it left me wanting more but after a lot of searching I couldn't find anything like it, also after spending a lot of time building a cart network on Craft the World I was a bit disappointed to see that the Dwarfs would prefer to walk instead of using the cart system because it was shorter even though it was slower.

Whats in store for SideWorld:

  • Crafting
  • Events - For events I really like the idea of invasions as in Terraria an would like to have something of sorts.
  • Soldiers vs Workers - The military and colony management aspects of the game will be different, military management will be more aimed at managing soldiers and leveling them up while colony management will be more macro, I don't have to have the need of micro manage settlers for this part this will be achieved through the leveling system.
  • Leveling - Leveling will be more predominant for the military aspect of the game, as soldiers will have specific attributes that the player will focus on leveling up, as for the workers skill will be global to the colony removing the need to micro manage which worker does what and reducing the urge to reload when losing a worker.
  • Survival - Managing food will be one of the early challenges.

There are more features that I have planned but for now this is what I'll be focusing on first, I don't want to get over my head so this is what ill be focusing on first.

Here is the current stable-ish build:

Drive.google.com

There's not much to it for now only mining, building and day/night cycle (P key to open the test tools).

So now to the point of this post, currently I'm working on developing SideWorld full time but I'll soon have to make a decision, either find a job and move SideWorld to the background which will hurt development a lot or just dedicate to it, i can probably survive till summer before I get into trouble. So the question is do you think SideWorld has potential? Could I possible manage to make a living out of it? Not looking to get rich or something as long as I could get some to pay my bill and be able to work on what I love it's enough to me. What options do I have to get support early on? Should I release as an early access?

Feedback on these questions would be much appreciated as at the moment I'm a bit lost and not sure what to do next. Also feedback on the game is much appreciated too.

You can also check my twitter if you wish: Twitter.com

Thanks.

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