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iMurHero (Forums : Pimpage & Posing : iMurHero) Locked
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Mar 10 2019 Anchor

My first game with LIBGDX

I have been developing a game with LIBGDX for quite a while and finally, I am porting it to Android (the IOS version will also be available pretty soon). When I first started this game project, many of my friends asked me why Framework, not Game Engine? Yes. That was a valid question and I still think that is a valid and good question. But I think for my very early and the first game development, the framework was a good choice I believe. I have learned a lot from the process (learned how important the pre-design/pre-planning process is. I got so many ideas popping in during the process). LIBGDX is a good tool for any game programmer. It is a powerful and versatile cross-platform framework which enables to port to multiple platforms. I will continue using LIBGDX for my game development but for my very next game project, I will be toying with Godot, the 2d/3d game engine. I am amazed more and more, as I am learning this game engine, very intuitive, powerful, and versatile, all in one game tool for a game programmer. It's just so easy. (please give me your thoughts on Godot engine.)

There are still tons of stuff to learn as an app developer or a game programmer, so if you can give me any feedback on this game, I will be willing to listen and try to reflect on my current or future project! Thank you in advance.

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Edited by: squaremiles

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