|Feedback please! || Stories of Arrabrea||Post Reply|
|Nov 24 2020 Anchor|
Hello everybody, I just joined this community as I got into game developer. I'm still very much a noob but I really want to share this one-page design document I made for my first project.
In the following design document I will explain the game loop, the main character, the setting, the unique selling points and the audience and platform.
Stories Of Arrabrea
The player explores the world and discovers new places; eventually they will find someone who will give them a quest, if they accept it it will be unlocked on the world. Several obstacles will interpose between the player and their goal; they will have to explore, solve puzzles and defeat their enemies until they beat the final obstacle; after reaching their goal, they will be given a reward.
It is a blank character that will portray the players emotions through interaction. However, the main character does have a background: they are an ex-member of a disbanded order of warriors brutally trained for combat against humans and beasts.At the beginning of the game, the player will be given an opportunity to choose a class, being able to have an affinity for hand-to-hand combat, stealth, magic or being polyvalent but not specialized on anything.
The story takes place in Arrabrea, a continent birthplace to the great Biperion civilization formed by the Elves, Dwarfs, and Humans; but with all the advancements they have made, life outside of the cities walls is hard and short. Beasts prey on villagers and attack their homes; furthermore, the excessive and uncontrolled use of magic has brought anomalies and with them, strange, magic monsters. Only highly skilled warriors could take on the beasts of the wild and untamed world outside of the cities.
Unique Selling Points
Genre: RPG, Action. Platform: PC. Audience: Men and women; 15+ years old; “Explorer” type.
|Nov 28 2020 Anchor|
I'm a huge fan of fantasy/medieval-themed RPGs, and your project seems to fit the bill. Worlds roamed by Elves, Dwarfs, Humans and their evil monster enemies are exciting to me. But that's like EVERY RPG. As said, not a problem for me, but it might be for others. So your USP really is "quests telling a whole story". Quests in RPGs are often shallow and I would like deeper story-like quests, but I'm not sure what you mean by that exactly.
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