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[DARKPLACES] If I make something new with QuakeC, how do I place it in a level? (Forums : Level Design : [DARKPLACES] If I make something new with QuakeC, how do I place it in a level?) Post Reply
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Apr 18 2019 Anchor

I've been looking into DarkPlaces modding since 3DRealms announced their new FPS, based on the DarkPlaces engine. So far I've experimented with purely architectural level design (for reference, I use GTKRadiant 1.5). You can see some screenshots of what I've done here: Imgur.com

Now I would like to try writing some QuakeC code, but something is stopping me. If I make something new (e.g. a new weapon or a new enemy), how do I add it into a level from the level editor? I've downloaded a couple of new weapons made in QuakeC, and I can only add them to my own inventory at runtime, via "impulse" commands!

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