This video will display a dynamic object and two event interruptions.
If defined interruptions/conditions are true, it will run parallel event list instead of the standard.
Below are two additional demonstrations that show some features with throw-able and breakable objects.
Mashing vases in Meister Garg's castle is delightful as long as you hit the right ones.
Showing the guard who the boss is.
Next update: Trap generation and unit abilities.