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if you want to host a server here is a server code :D

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here


Virusia wrote: set_pass_admin secret
set_server_name MZ_Test
set_welcome_message Welcome!
set_max_players 64 64
set_add_to_game_servers_list 1
set_mission conquest # this is currently the only game mode
set_map scene_1 # this is the map that is started first
set_factions 0 0 # this is ignored by the mod, but warband needs it to start
set_team_point_limit 0 # if 1 or above, when a faction holds all castles for this many minutes, the mission ends
set_force_default_armor 0 # set this to 1 to make killed commoners drop no loot, 2 to disable "team kills" for commoners and outlaws
set_disallow_ranged_weapons 0 # set this to 1 to disable combat troops respawning with partial health
set_num_bots_voteable 50 # set this to the maximum number of herd animals
set_valid_vote_ratio 60 # percent of players voting yes for a poll to succeed
set_starting_gold 100 # adjustment in percent to the default starting gold of 30 - 100
set_combat_gold_bonus 100 # adjustment in percent to the default 10-20% of gold dropped on death
set_map_time_limit 144000000 # start next scene once a day
set_round_max_seconds 600 # time in seconds before items are removed; set the same value in module.ini for mission_object_prune_time
scale_squad 50 # percentage of stockpile target count setting to start the mission with
set_upload_limit 580000 # set this to the correct value for your server bandwidth (explained in the previously linked tutorial)
set_respawn_period 5
set_maps_voteable 0
set_kick_voteable 1
set_ban_voteable 0
set_control_block_direction 1
set_combat_speed 2
set_bot_count 50 50 #use to add zombie bot 20 is minimum recommand 50
start

Comments
usnavy30
usnavy30

You forgot set_add_to_game_servers_list 1 lol sorry to say.

Server config:
set_pass_admin secret
set_server_name MZ_Test
set_welcome_message Welcome!
set_max_players 64 64
set_add_to_game_servers_list 1
set_mission conquest # this is currently the only game mode
set_map scene_1 # this is the map that is started first
set_factions 0 0 # this is ignored by the mod, but warband needs it to start
set_team_point_limit 0 # if 1 or above, when a faction holds all castles for this many minutes, the mission ends
set_force_default_armor 0 # set this to 1 to make killed commoners drop no loot, 2 to disable "team kills" for commoners and outlaws
set_disallow_ranged_weapons 0 # set this to 1 to disable combat troops respawning with partial health
set_num_bots_voteable 50 # set this to the maximum number of herd animals
set_valid_vote_ratio 60 # percent of players voting yes for a poll to succeed
set_starting_gold 100 # adjustment in percent to the default starting gold of 30 - 100
set_combat_gold_bonus 100 # adjustment in percent to the default 10-20% of gold dropped on death
set_map_time_limit 144000000 # start next scene once a day
set_round_max_seconds 600 # time in seconds before items are removed; set the same value in module.ini for mission_object_prune_time
scale_squad 50 # percentage of stockpile target count setting to start the mission with
set_upload_limit 580000 # set this to the correct value for your server bandwidth (explained in the previously linked tutorial)
set_respawn_period 5
set_maps_voteable 0
set_kick_voteable 1
set_ban_voteable 0
set_control_block_direction 1
set_combat_speed 2

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