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Post feature RSS Pavlov VR Powering Cross-Platform Mod Support With mod.io

Pavlov VR is switching its mod hosting solution to mod.io in advance of launching on additional platforms!

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Pavlov VR is soon transitioning its mod hosting from the Steam Workshop to mod.io, in advance of cross-platform product launches on Meta Quest and PSVR2. There's details to know for existing creators and of course, this opens up exciting opportunities for VR players on other platforms, so read on to learn more about how mod.io will power this VR shooter's modders going forwards!


Pavlov VR is the debut title of Vankrupt Games, a VR military shooter that started out mimicking the loop of Counter-Strike with competitive gameplay in an asymmetrical gameplay mod, but has since branched out from modern, squad-scale gameplay to other modes like a co-operative zombie survival gamemode and a larger, World War II-themed gamemode complete with tank gameplay and a few dozen weapons for VR gun nuts to pour some time into.

Image 4Pavlov VR has fast-paced and deadly combat, intensified by VR


One of the cornerstones of Pavlov VR's offering is its modding scene, which, mirroring its inspiration in Counter-Strike, encouraged users to create custom levels, game-modes, and even custom weapons. Many of these gamemodes took after classics like Prop Hunt and Trouble In Terrorist Town (with the latter receiving an official implementation into the game in some capacity). Previously, all modding support was facilitate via the Steam Workshop, but with new platforms on the way, Vankrupt Games have partnered up with mod.io to transition their modding scene there instead.

Image 6
A variety of maps feed different metas, as in other old-school team competitive shooters


Pavlov VR are planning to launch to both Meta Quest (in a version called Pavlov Shack) as well as PSVR2, pushing it off of PC adjacent platforms and straight onto consoles. Whilst modding for the title will still have to take place on PC, mod.io's crossplatform system will allow players on any platform to download mods to their version of the game, and special curation for the PSVR2 version of the mod.io content system will ensure nothing infringing sneaks through.

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Community maps are a significant part of Pavlov VR's offering


This does raise the question of what will occur to the existing workshop content. Update 29, the next content drop for the game, would have featured an engine update that already disabled almost all pre-existing workshop content (as older versions of Unreal content cannot be used in future engine updates), so there would have been some catching up for the community at any rate. To smooth over the transition, Vankrupt will be creating a new branch of Pavlov that ends at Update 28 (the prior update to the game). Players tuning into this branch will have access to that game version and all workshop content up to that point.

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Online leaderboards for various gamemodes encourage mastering gunplay in the VR space


Update 29 is currently in beta, but not ETA has been given for a full release. In the mean time, now might be a good time to get to grips with Pavlov, ready for the big update - with the game available on Steam for £19.49 GBP/$24.99 USD. Pavlov Shack, the Meta Quest edition, is available for free, though won't come with the full suite of features available on the current PC version of the game.

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Comments
GetSpookd
GetSpookd - - 340 comments

I guess the change makes sense given that the game is going to be on other platforms as well. I just wish mod.io wouldn't suck so much donkey ****

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wtdtd
wtdtd - - 187 comments

RIP Pavlov VR, the modding scene will be gone soon.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 699,013 comments

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