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Post feature RSS New Terrain generation and first walk through Bad Tibira

In this video update we want to show you the new terrain generation in cubic voxel style.

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The terrain is generated at runtime from a seed and streamed around the player character to keep performance on a good level, also on older machines.

Also visible in this video is the new water shoreline effect in the small oasis before the city,

and we're making a short walk through Bad Tibira, the first bigger settlement the player will encounter in the sumerian desert. A real crafter's paradise.

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