• Register
Post feature Report RSS New Terrain generation and first walk through Bad Tibira

In this video update we want to show you the new terrain generation in cubic voxel style.

Posted by on

The terrain is generated at runtime from a seed and streamed around the player character to keep performance on a good level, also on older machines.

Also visible in this video is the new water shoreline effect in the small oasis before the city,

and we're making a short walk through Bad Tibira, the first bigger settlement the player will encounter in the sumerian desert. A real crafter's paradise.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: