In this upcoming video series we would like to show you a selection of Black Powders features the team has been working tirelessly on. Furthermore we would like to give you a sneak peak into the background works and the resulting gameplay mechanics.
Most modern FPS games opt for the aiming mode in which the gun is locked to the character view. They also have the crosshair in the centre of the screen along with the iron sights always aligning to the centre.
For Black Powder we are allowing the gun to move freely on the players screen within an area, meaning the middle of the screen will not always be the place your gun is aiming. By doing this we don't only replicate eyes, but we also achieve a clearly immersive and natural weapon movement.
We are developing Black Powder as a realistic, historical and authentic shooter. Our motto for the game is “Easy to learn, difficult to master”. We have made a series of decisions to reflect this goal throughout development:
- No crosshair
- Realistic Ballistics with bullet penetration, ricochets and bullet drop.
- Individual weapon handling, recoil and weapon jolting, along with many more weapon specific features
- Realistic damage models on characters, with which each body part has a different collision zone and different damage modifiers.
- Interactive environments.
- And much more!
Learn more about these features and many more in future videos.
Do you have ideas, questions or feedback for us?
Feel free to contact us through our social media channels!
We always look forward to hearing what you think.